metaforce/Runtime/Graphics/Shaders/CPhazonSuitFilter.cpp

154 lines
5.7 KiB
C++

#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include <array>
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include <hecl/Pipeline.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {
static boo::ObjToken<boo::IShaderPipeline> s_IndPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_BlurPipeline;
void CPhazonSuitFilter::Initialize() {
s_IndPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterInd{});
s_Pipeline = hecl::conv->convert(Shader_CPhazonSuitFilterNoInd{});
s_BlurPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterBlur{});
}
void CPhazonSuitFilter::Shutdown() {
s_IndPipeline.reset();
s_Pipeline.reset();
s_BlurPipeline.reset();
}
void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::drawBlurPasses", zeus::skMagenta);
if (!m_dataBind || indTex != m_indTex) {
m_indTex = indTex;
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
m_uniBufBlurX = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
m_uniBufBlurY = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f) * 2, 1);
struct BlurVert {
zeus::CVector3f pos;
zeus::CVector2f uv;
};
const std::array<BlurVert, 4> blurVerts{{
{{-1.f, 1.f, 0.f}, {0.f, 1.f}},
{{-1.f, -1.f, 0.f}, {0.f, 0.f}},
{{1.f, 1.f, 0.f}, {1.f, 1.f}},
{{1.f, -1.f, 0.f}, {1.f, 0.f}},
}};
m_blurVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, blurVerts.data(), sizeof(BlurVert), blurVerts.size());
struct Vert {
zeus::CVector3f pos;
zeus::CVector2f screenUv;
zeus::CVector2f indUv;
zeus::CVector2f maskUv;
};
const std::array<Vert, 4> verts{{
{{-1.f, 1.f, 0.f}, {0.01f, 0.99f}, {0.f, 4.f}, {0.f, 1.f}},
{{-1.f, -1.f, 0.f}, {0.01f, 0.01f}, {0.f, 0.f}, {0.f, 0.f}},
{{1.f, 1.f, 0.f}, {0.99f, 0.99f}, {g_Viewport.aspect * 4.f, 4.f}, {1.f, 1.f}},
{{1.f, -1.f, 0.f}, {0.99f, 0.01f}, {g_Viewport.aspect * 4.f, 0.f}, {1.f, 0.f}},
}};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(Vert), verts.size());
std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBufBlurX.get()};
constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
std::array<boo::ObjToken<boo::ITexture>, 4> texs;
std::array<int, 4> texBindIdxs;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 1;
m_dataBindBlurX =
ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr);
bufs[0] = m_uniBufBlurY.get();
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 2;
m_dataBindBlurY =
ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr);
bufs[0] = m_uniBuf.get();
size_t texCount;
if (m_indTex) {
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = m_indTex->GetBooTexture();
texBindIdxs[1] = 0;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 1;
texs[3] = CGraphics::g_SpareTexture.get();
texBindIdxs[3] = 2;
texCount = 4;
} else {
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = CGraphics::g_SpareTexture.get();
texBindIdxs[1] = 1;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 2;
texCount = 3;
}
m_dataBind = ctx.newShaderDataBinding(m_indTex ? s_IndPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr,
bufs.size(), bufs.data(), stages.data(), nullptr, nullptr, texCount,
texs.data(), texBindIdxs.data(), nullptr);
return true;
} BooTrace);
}
SClipScreenRect rect;
rect.x4_left = g_Viewport.x0_left;
rect.x8_top = g_Viewport.x4_top;
rect.xc_width = g_Viewport.x8_width;
rect.x10_height = g_Viewport.xc_height;
constexpr float blurScale = 1.0f / 128.0f;
/* X Pass */
auto blurDir = zeus::CVector4f{g_Viewport.xc_height / float(g_Viewport.x8_width) * radius * blurScale, 0.f, 0.f, 0.f};
m_uniBufBlurX->load(&blurDir, sizeof(zeus::CVector4f));
CGraphics::SetShaderDataBinding(m_dataBindBlurX);
CGraphics::DrawArray(0, 4);
CGraphics::ResolveSpareTexture(rect, 2);
/* Y Pass */
blurDir = zeus::CVector4f{0.f, radius * blurScale, 0.f, 0.f};
m_uniBufBlurY->load(&blurDir, sizeof(zeus::CVector4f));
CGraphics::SetShaderDataBinding(m_dataBindBlurY);
CGraphics::DrawArray(0, 4);
CGraphics::ResolveSpareTexture(rect, 2);
}
void CPhazonSuitFilter::draw(const zeus::CColor& color, float indScale, float indOffX, float indOffY) {
SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::draw", zeus::skMagenta);
struct Uniform {
zeus::CColor color;
zeus::CVector4f indScaleOff;
} uniform = {color, zeus::CVector4f(indScale, indScale, indOffX, indOffY)};
m_uniBuf->load(&uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
} // namespace urde