metaforce/Runtime/IMain.hpp

48 lines
1.4 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "DataSpec/DNACommon/MetaforceVersionInfo.hpp"
#include "Runtime/CMainFlowBase.hpp"
#include <amuse/amuse.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <boo/boo.hpp>
#include <hecl/Runtime.hpp>
namespace hecl {
class Console;
class CVarManager;
} // namespace hecl
namespace metaforce {
using ERegion = DataSpec::ERegion;
using EGame = DataSpec::EGame;
class CStopwatch;
enum class EGameplayResult { None, Win, Lose, Playing };
class IMain {
public:
virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
virtual bool Proc(float dt) = 0;
virtual void Shutdown() = 0;
virtual EClientFlowStates GetFlowState() const = 0;
virtual void SetFlowState(EClientFlowStates) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual EGame GetGame() const = 0;
virtual ERegion GetRegion() const = 0;
virtual bool IsPAL() const = 0;
virtual bool IsJapanese() const = 0;
virtual bool IsUSA() const = 0;
virtual bool IsTrilogy() const = 0;
virtual std::string_view GetVersionString() const = 0;
virtual void Quit() = 0;
virtual bool IsPaused() const = 0;
virtual void SetPaused(bool b) = 0;
};
} // namespace metaforce