metaforce/Runtime/IMain.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
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#include "DataSpec/DNACommon/MetaforceVersionInfo.hpp"
#include "Runtime/CMainFlowBase.hpp"
#include <amuse/amuse.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <boo/boo.hpp>
#include <hecl/Runtime.hpp>
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namespace hecl {
class Console;
class CVarManager;
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} // namespace hecl
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namespace metaforce {
using ERegion = DataSpec::ERegion;
using EGame = DataSpec::EGame;
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class CStopwatch;
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enum class EGameplayResult { None, Win, Lose, Playing };
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class IMain {
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public:
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virtual ~IMain() = default;
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr,
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boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
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virtual bool Proc(float dt) = 0;
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virtual void Shutdown() = 0;
virtual EClientFlowStates GetFlowState() const = 0;
virtual void SetFlowState(EClientFlowStates) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
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virtual EGame GetGame() const = 0;
virtual ERegion GetRegion() const = 0;
virtual bool IsPAL() const = 0;
virtual bool IsJapanese() const = 0;
virtual bool IsUSA() const = 0;
virtual bool IsTrilogy() const = 0;
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virtual std::string_view GetVersionString() const = 0;
virtual void Quit() = 0;
virtual bool IsPaused() const = 0;
virtual void SetPaused(bool b) = 0;
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};
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} // namespace metaforce