metaforce/Runtime/Weapon/CWeaponMgr.hpp

24 lines
501 B
C++

#pragma once
#include <map>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
namespace urde {
class CWeaponMgr {
std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;
public:
void Add(TUniqueId, EWeaponType);
void Remove(TUniqueId);
void IncrCount(TUniqueId, EWeaponType);
void DecrCount(TUniqueId, EWeaponType);
s32 GetNumActive(TUniqueId, EWeaponType) const;
s32 GetIndex(TUniqueId) const;
};
} // namespace urde