2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-17 02:50:45 +00:00
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2019-09-23 19:00:23 +00:00
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#include <map>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Weapon/WeaponCommon.hpp"
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2016-11-22 20:43:16 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CWeaponMgr {
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2020-03-07 17:14:07 +00:00
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std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;
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2016-04-17 02:50:45 +00:00
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2016-12-10 02:35:20 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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void Add(TUniqueId, EWeaponType);
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void Remove(TUniqueId);
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void IncrCount(TUniqueId, EWeaponType);
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void DecrCount(TUniqueId, EWeaponType);
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s32 GetNumActive(TUniqueId, EWeaponType) const;
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s32 GetIndex(TUniqueId) const;
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2016-04-17 02:50:45 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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