metaforce/Runtime/Weapon/CWeaponMgr.hpp

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#pragma once
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#include <map>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
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namespace urde {
class CWeaponMgr {
std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;
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public:
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void Add(TUniqueId, EWeaponType);
void Remove(TUniqueId);
void IncrCount(TUniqueId, EWeaponType);
void DecrCount(TUniqueId, EWeaponType);
s32 GetNumActive(TUniqueId, EWeaponType) const;
s32 GetIndex(TUniqueId) const;
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};
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} // namespace urde