metaforce/Runtime/Weapon/CWeaponMode.cpp

60 lines
1.0 KiB
C++

#include "CWeaponMode.hpp"
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
namespace urde
{
CWeaponMode::CWeaponMode(EWeaponType type, bool charged, bool comboed, bool instaKill)
: x0_weaponType(type)
, x4_24_charged(charged)
, x4_25_comboed(comboed)
, x4_26_instantKill(instaKill)
{
}
EWeaponType CWeaponMode::GetType() const
{
return x0_weaponType;
}
CWeaponMode CWeaponMode::Invalid()
{
return CWeaponMode(EWeaponType::None);
}
CWeaponMode CWeaponMode::Phazon()
{
return CWeaponMode(EWeaponType::Phazon);
}
CWeaponMode CWeaponMode::Plasma()
{
return CWeaponMode(EWeaponType::Plasma);
}
CWeaponMode CWeaponMode::Wave()
{
return CWeaponMode(EWeaponType::Wave);
}
CWeaponMode CWeaponMode::BoostBall()
{
return CWeaponMode(EWeaponType::BoostBall);
}
CWeaponMode CWeaponMode::Ice()
{
return CWeaponMode(EWeaponType::Ice);
}
CWeaponMode CWeaponMode::Power()
{
return CWeaponMode(EWeaponType::Power);
}
CWeaponMode CWeaponMode::Bomb()
{
return CWeaponMode(EWeaponType::Bomb);
}
}