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Audio
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
AutoMapper
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Work on CPlayer
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2017-08-17 15:30:15 -10:00 |
Camera
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Character
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Collision
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Graphics
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
GuiSys
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Input
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
MP1
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Resources
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Implement key FrontEnd Touch Bar functionality
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2017-02-08 23:23:17 -10:00 |
Weapon
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
World
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CArchitectureMessage.hpp
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
CArchitectureQueue.cpp
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various implementations
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2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CBasics.hpp
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Adopt JBus' GetGCTicks()
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2017-01-07 17:08:02 -10:00 |
CBasicsPC.cpp
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Adopt JBus' GetGCTicks()
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2017-01-07 17:08:02 -10:00 |
CCRC32.cpp
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CRC32 data pointer should remain const
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2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CDependencyGroup.cpp
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Fix linux build
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2017-07-15 07:13:36 -07:00 |
CDependencyGroup.hpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CDvdFile.cpp
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DSP streaming bug fixes
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2017-01-18 10:57:48 -10:00 |
CDvdFile.hpp
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Bitfield initializer bug fixes
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2017-01-24 18:40:19 -10:00 |
CDvdRequest.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CFactoryMgr.hpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CGameDebug.cpp
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More class stubs
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2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CGameHintInfo.cpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CGameHintInfo.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CGameOptions.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CGameOptions.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CGameOptionsTouchBar.cpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBar.hpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBarMac.mm
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameState.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CGameState.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CIOWin.hpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CIOWinManager.cpp
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
CIOWinManager.hpp
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
CInGameTweakManagerBase.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMFGameBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CMakeLists.txt
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMemoryCardSys.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMemoryCardSys.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CMemoryCardSysNix.cpp
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Fix linux build
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2017-02-05 14:27:26 -08:00 |
CMemoryCardSysOSX.cpp
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Windows memory card file creation
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2017-02-03 22:20:09 -10:00 |
CMemoryCardSysWin.cpp
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Windows memory card file creation
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2017-02-03 22:20:09 -10:00 |
CObjectList.cpp
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
CObjectList.hpp
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
CPakFile.cpp
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Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
CPakFile.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CPlayMovieBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
CPlayerState.hpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CRandom16.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
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Implement WorldTeleporter and SpiderBallWaypoint
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2017-08-08 15:12:14 -07:00 |
CRelayTracker.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CRelayTracker.hpp
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More GameState imps
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2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CResLoader.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CResLoader.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CSaveWorld.cpp
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Tons of save-related fixes
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2017-02-07 20:48:43 -10:00 |
CSaveWorld.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CSimplePool.cpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSimplePool.hpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CSortedLists.cpp
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
CSortedLists.hpp
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
CStateManager.cpp
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
CStateManager.hpp
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
CStaticInterference.cpp
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
CStaticInterference.hpp
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
CStringExtras.hpp
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
CTimeProvider.cpp
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CToken.cpp
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Some memory card fixes, CToken assign fix
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2017-02-02 20:23:09 -10:00 |
CToken.hpp
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Some memory card fixes, CToken assign fix
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2017-02-02 20:23:09 -10:00 |
CVirtualDvdFile.cpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
GCNTypes.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
GameGlobalObjects.hpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
GameObjectLists.cpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
GameObjectLists.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
IFactory.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
IMain.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
IOStreams.cpp
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Another bitstream fix
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2017-02-06 16:25:58 -10:00 |
IOStreams.hpp
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
IObj.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ITweak.hpp
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WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
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Work on CMemoryCardDriver
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2016-12-22 20:41:39 -10:00 |
MkCastTo.py
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Initial work on CGroundMovement
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2017-06-18 21:00:50 -10:00 |
RetroTypes.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
RetroTypes.hpp
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
rstl.hpp
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Fix build error
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2017-08-01 03:08:42 -07:00 |