mirror of https://github.com/AxioDL/metaforce.git
44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
#pragma once
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#include "World/CEntityInfo.hpp"
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#include "zeus/CVector3f.hpp"
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namespace metaforce {
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class CStateManager;
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class CMaterialFilter;
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class CCameraSpline {
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friend class CBallCamera;
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std::vector<zeus::CVector3f> x4_positions;
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std::vector<TUniqueId> x14_wpTracker;
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std::vector<float> x24_t;
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std::vector<zeus::CVector3f> x34_directions;
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float x44_length = 0.f;
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bool x48_closedLoop = false;
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bool GetSurroundingPoints(size_t idx, rstl::reserved_vector<zeus::CVector3f, 4>& positions,
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rstl::reserved_vector<zeus::CVector3f, 4>& directions) const;
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public:
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explicit CCameraSpline(bool closedLoop);
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void CalculateKnots(TUniqueId cameraId, const std::vector<SConnection>& connections, CStateManager& mgr);
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void Initialize(TUniqueId cameraId, const std::vector<SConnection>& connections, CStateManager& mgr);
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void Reset(size_t size);
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void AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir);
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void SetKnotPosition(size_t idx, const zeus::CVector3f& pos);
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const zeus::CVector3f& GetKnotPosition(size_t idx) const;
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float GetKnotT(size_t idx) const;
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float CalculateSplineLength();
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void UpdateSplineLength() { x44_length = CalculateSplineLength(); }
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zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const;
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zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const;
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float FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const;
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float ValidateLength(float t) const;
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float ClampLength(const zeus::CVector3f& pos, bool collide, const CMaterialFilter& filter,
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const CStateManager& mgr) const;
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s32 GetSize() const { return x4_positions.size(); }
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float GetLength() const { return x44_length; }
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bool IsClosedLoop() const { return x48_closedLoop; }
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};
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} // namespace metaforce
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