..
Audio
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
AutoMapper
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Camera
CPowerBomb: zeus doesn't have GetTranslation for CTransform
2022-11-16 13:42:46 -08:00
Character
Decomp fix for CBSLoopReaction::Start
2022-11-22 01:16:36 +02:00
Collision
Minor bug fixes, update amuse
2023-01-11 12:50:18 -08:00
ConsoleVariables
Remove InputViewer position store
2023-10-28 09:12:09 -07:00
Graphics
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
GuiSys
CTevCombiners: Discovered TEV pass names
2022-08-15 18:50:20 -04:00
Input
Various minor fixes
2023-01-22 14:22:28 -08:00
MP1
More compile fixes, fix CFrontEndUI segfault
2023-10-22 17:18:38 -07:00
MP2
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
MP3
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
Memory
Add CCircularBuffer, CGuiTextSupport changes
2022-02-26 08:17:09 -08:00
Particle
CColorElement: Fixes from decomp
2022-10-29 11:06:14 -04:00
Resources
Implement key FrontEnd Touch Bar functionality
2017-02-08 23:23:17 -10:00
Streams
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Tweaks
ITweakPlayerGun: Default-init SShotParam flags
2022-08-09 14:11:15 -04:00
Weapon
CPowerBomb: zeus doesn't have GetTranslation for CTransform
2022-11-16 13:42:46 -08:00
World
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
platforms
iOS and tvOS support
2022-05-27 15:52:16 -04:00
CArchitectureMessage.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CBasics.hpp
Minor fixes
2023-06-21 13:22:49 -07:00
CBasicsPC.cpp
Minor fixes
2023-06-21 13:22:49 -07:00
CCRC32.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CCRC32.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDvdFile.cpp
Update submodules; changes for emscripten support
2022-08-03 18:19:57 -04:00
CDvdFile.hpp
Update submodules; changes for emscripten support
2022-08-03 18:19:57 -04:00
CDvdRequest.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp
Fixes to get Metaforce booting again!
2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp
Fixes to get Metaforce booting again!
2022-02-21 08:01:06 -08:00
CGameAllocator.cpp
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
CGameAllocator.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameDebug.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameOptions.cpp
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
CGameOptions.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CGameState.cpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
CGameState.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
CIOWin.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp
Add CInfiniteLoopDetector to detect infinite loops in release builds
2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp
Add CInfiniteLoopDetector to detect infinite loops in release builds
2022-03-04 01:46:33 -08:00
CMFGameBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMain.cpp
Remove InputViewer position store
2023-10-28 09:12:09 -07:00
CMainFlowBase.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
CMakeLists.txt
Revert last commit, because computers suck sometimes
2023-10-22 09:24:02 -07:00
CMayaSpline.cpp
Minor fixes
2023-06-21 13:22:49 -07:00
CMayaSpline.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
CMemoryCardSys.hpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp
Fix reading/writing saves
2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CObjectList.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CObjectList.hpp
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
CPakFile.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CPakFile.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CPlayerState.cpp
CVarManager: Bring back de/serialization
2022-02-27 17:11:10 -08:00
CPlayerState.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CRandom16.cpp
Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
2022-07-02 16:16:33 -07:00
CRandom16.hpp
Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
2022-07-02 16:16:33 -07:00
CResFactory.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CResFactory.hpp
Various updates:
2021-05-30 15:03:35 -04:00
CResLoader.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CResLoader.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CSimplePool.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CSimplePool.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSortedLists.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CSortedLists.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStateManager.cpp
Decomp fix for CStateManager::BuildDynamicLightListForWorld
2022-11-28 19:11:11 +02:00
CStateManager.hpp
Update aurora
2022-08-11 08:55:46 -07:00
CStaticInterference.cpp
CCameraFilter: Implement DrawRandomStatic
2022-07-02 12:39:14 -04:00
CStaticInterference.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CStopwatch.cpp
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
CStopwatch.hpp
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
CStringExtras.cpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
CStringExtras.hpp
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
CTextureCache.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CTextureCache.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CTimeProvider.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CTimeProvider.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CToken.cpp
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
CToken.hpp
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
CWorldSaveGameInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
Flags.hpp
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
GCNTypes.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
GameObjectLists.cpp
Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
2022-08-16 17:48:26 -04:00
GameObjectLists.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IFactory.hpp
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
IMain.hpp
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
IObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjFactory.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjectStore.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IVParamObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp
Remove InputViewer position store
2023-10-28 09:12:09 -07:00
ImGuiConsole.hpp
Remove InputViewer position store
2023-10-28 09:12:09 -07:00
ImGuiControllerConfig.cpp
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
ImGuiControllerConfig.hpp
Remove InputViewer position store
2023-10-28 09:12:09 -07:00
ImGuiEntitySupport.cpp
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
ImGuiEntitySupport.hpp
Add Player Transform tools
2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp
Fix save loading, rewrite Loadout classes to use CInputStream
2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp
Fix save loading, rewrite Loadout classes to use CInputStream
2022-02-27 19:33:48 -08:00
MkCastTo.py
Reformat pass
2021-06-07 12:29:18 -07:00
RetroTypes.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
RetroTypes.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
rstl.hpp
rstl: Add element_type to reserved_vector iterator
2022-05-12 12:21:01 -04:00