mirror of https://github.com/AxioDL/metaforce.git
140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
#include "Runtime/Weapon/CFidget.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CPlayer.hpp"
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namespace metaforce {
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static float kMinorFidgetDelay = 20.f;
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static float kMajorFidgetDelay = 20.f;
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CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt,
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CStateManager& mgr) {
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switch (x0_state) {
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case EState::NoFidget:
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break;
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case EState::MinorFidget:
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return x34_24_loading ? EState::Loading : EState::StillMinorFidget;
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case EState::MajorFidget:
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return x34_24_loading ? EState::Loading : EState::StillMajorFidget;
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case EState::HolsterBeam:
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return x34_24_loading ? EState::Loading : EState::StillHolsterBeam;
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default:
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x0_state = EState::NoFidget;
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break;
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}
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if (fireButtonStates != 0) {
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x14_timeSinceFire = 0.f;
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x2c_holsterTimeSinceFire = 0.f;
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} else {
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if (x14_timeSinceFire < 6.f)
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x14_timeSinceFire += dt;
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if (x2c_holsterTimeSinceFire < x30_timeUntilHolster + 1.f)
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x2c_holsterTimeSinceFire += dt;
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}
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if (inStrikeCooldown)
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x18_timeSinceStrikeCooldown = 0.f;
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else if (x18_timeSinceStrikeCooldown < 11.f)
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x18_timeSinceStrikeCooldown += dt;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
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if (x1c_timeSinceUnmorph < 21.f)
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x1c_timeSinceUnmorph += dt;
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} else {
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x1c_timeSinceUnmorph = 0.f;
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}
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if (bobbing)
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x20_timeSinceBobbing = 0.f;
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else if (x20_timeSinceBobbing < 21.f)
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x20_timeSinceBobbing += dt;
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u32 pendingTriggerBits = 0;
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if (x0_state == EState::NoFidget) {
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if ((x10_delayTimerEnableBits & 0x1) != 0) {
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x24_minorDelayTimer += dt;
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if (x24_minorDelayTimer > kMinorFidgetDelay) {
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pendingTriggerBits |= 0x1;
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x24_minorDelayTimer = 0.f;
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}
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}
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if ((x10_delayTimerEnableBits & 0x2) != 0) {
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x28_majorDelayTimer += dt;
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if (x28_majorDelayTimer > kMajorFidgetDelay) {
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pendingTriggerBits |= 0x2;
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x28_majorDelayTimer = 0.f;
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}
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}
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}
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if (x2c_holsterTimeSinceFire > x30_timeUntilHolster) {
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x0_state = EState::HolsterBeam;
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} else {
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if (x18_timeSinceStrikeCooldown > 10.f && x1c_timeSinceUnmorph > 20.f && x20_timeSinceBobbing > 20.f) {
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if ((pendingTriggerBits & 0x1) != 0)
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x8_delayTriggerBits |= 0x1;
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else if ((pendingTriggerBits & 0x2) != 0)
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x8_delayTriggerBits |= 0x2;
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}
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if ((x8_delayTriggerBits & 0x3) == 0x3)
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x0_state = (mgr.GetActiveRandom()->Next() % 100) >= 50 ? EState::MajorFidget : EState::MinorFidget;
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else if ((x8_delayTriggerBits & 0x1) == 0x1)
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x0_state = EState::MinorFidget;
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else if ((x8_delayTriggerBits & 0x2) == 0x2)
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x0_state = EState::MajorFidget;
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else
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x0_state = EState::NoFidget;
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}
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switch (x0_state) {
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case EState::MinorFidget:
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x34_24_loading = true;
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x10_delayTimerEnableBits = 2;
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x8_delayTriggerBits &= ~0x1;
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kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f);
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x4_type = SamusGun::EFidgetType::Minor;
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xc_animSet = mgr.GetActiveRandom()->Range(0, 4);
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break;
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case EState::MajorFidget:
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x34_24_loading = true;
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x10_delayTimerEnableBits = 1;
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x8_delayTriggerBits &= ~0x2;
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kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f);
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x4_type = SamusGun::EFidgetType::Major;
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xc_animSet = mgr.GetActiveRandom()->Range(0, 5);
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break;
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case EState::HolsterBeam:
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x4_type = SamusGun::EFidgetType::Minor;
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x34_24_loading = true;
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xc_animSet = 0;
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break;
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default:
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break;
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}
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return x0_state;
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}
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void CFidget::ResetMinor() { x0_state = EState::NoFidget; }
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void CFidget::ResetAll() {
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x0_state = EState::NoFidget;
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x4_type = SamusGun::EFidgetType::Invalid;
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x18_timeSinceStrikeCooldown = 0.f;
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x1c_timeSinceUnmorph = 0.f;
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x14_timeSinceFire = 0.f;
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x24_minorDelayTimer = 0.f;
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x28_majorDelayTimer = 0.f;
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x2c_holsterTimeSinceFire = 0.f;
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x8_delayTriggerBits = 0;
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xc_animSet = -1;
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x10_delayTimerEnableBits = 3;
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x34_24_loading = false;
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}
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} // namespace metaforce
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