metaforce/Runtime/Weapon/CGSComboFire.hpp

30 lines
767 B
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
namespace metaforce {
class CAnimData;
class CStateManager;
class CGSComboFire {
float x0_delay = 0.f;
s32 x4_loopState = -1; // In, loop, out
s32 x8_cueAnimId = -1;
s32 xc_gunId = -1;
bool x10_24_over : 1 = false;
bool x10_25_idle : 1 = false;
public:
CGSComboFire() = default;
bool IsComboOver() const { return x10_24_over; }
s32 GetLoopState() const { return x4_loopState; }
void SetLoopState(s32 l) { x4_loopState = l; }
void SetIdle(bool i) { x10_25_idle = i; }
s32 GetGunId() const { return xc_gunId; }
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManager& mgr, float delay);
};
} // namespace metaforce