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	Normalizes the include paths and makes them consistent. Also adds any missing includes relevant to the interface.
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <optional>
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| #include <string_view>
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| 
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| #include "Runtime/GCNTypes.hpp"
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| #include "Runtime/World/CDamageVulnerability.hpp"
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| #include "Runtime/World/CPhysicsActor.hpp"
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| 
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| #include <zeus/CAABox.hpp>
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| 
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| namespace zeus {
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| class CTransform;
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| }
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| 
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| namespace urde {
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| class CAmbientAI : public CPhysicsActor {
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|   enum class EAnimationState { Ready, Alert, Impact };
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| 
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|   CHealthInfo x258_initialHealthInfo;
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|   CHealthInfo x260_healthInfo;
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|   CDamageVulnerability x268_dVuln;
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|   EAnimationState x2d0_animState = EAnimationState::Ready;
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|   float x2d4_alertRange;
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|   float x2d8_impactRange;
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|   s32 x2dc_defaultAnim;
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|   s32 x2e0_alertAnim;
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|   s32 x2e4_impactAnim;
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| 
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|   union {
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|     struct {
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|       bool x2e8_24_dead : 1;
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|       bool x2e8_25_animating : 1;
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|     };
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|     u32 _dummy = 0;
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|   };
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| 
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| public:
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|   CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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|              const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
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|              const CActorParameters&, float, float, s32, s32, bool);
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| 
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|   void Accept(IVisitor&) override;
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|   void Think(float, CStateManager&) override;
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|   void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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|   CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
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|   const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
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|   std::optional<zeus::CAABox> GetTouchBounds() const override;
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|   void Touch(CActor&, CStateManager&) override{}
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|   void RandomizePlaybackRate(CStateManager&);
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| };
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| 
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| } // namespace urde
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