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	Normalizes the include paths and makes them consistent. Also adds any missing includes relevant to the interface.
		
			
				
	
	
		
			36 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <list>
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| #include <vector>
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| 
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| #include "Runtime/CToken.hpp"
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| #include "Runtime/Graphics/CTexture.hpp"
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| 
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| #include <zeus/CAABox.hpp>
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| 
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| namespace urde {
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| class CActor;
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| class CGameArea;
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| class CPlayer;
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| class CStateManager;
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| 
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| class CMorphBallShadow {
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|   std::list<const CActor*> x0_actors;
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|   std::list<TAreaId> x18_areas;
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|   std::vector<u32> x30_worldModelBits;
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|   // CTexture x40_;
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|   // TToken<CTexture> xa8_ballFade;
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|   // int xb0_idW;
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|   // int xb4_idH;
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|   zeus::CAABox xb8_shadowVolume;
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|   bool xd0_hasIds = false;
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|   void GatherAreas(const CStateManager& mgr);
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|   bool AreasValid(const CStateManager& mgr) const;
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| 
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| public:
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|   void RenderIdBuffer(const zeus::CAABox& aabb, const CStateManager& mgr, CPlayer& player);
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|   void Render(const CStateManager& mgr, float alpha);
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| };
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| 
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| } // namespace urde
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