.. |
Audio
|
Additional CWorld discoveries; CAudioGroupSet imp
|
2016-07-24 12:51:15 -10:00 |
AutoMapper
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Camera
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Character
|
Non-factory resource loading; some CDummyWorld imps
|
2016-07-23 11:41:18 -10:00 |
Collision
|
All MREA cooker sections initial integration
|
2016-08-11 09:52:22 -10:00 |
Graphics
|
Fog rendering for Metal
|
2016-08-08 09:07:30 -10:00 |
GuiSys
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
Input
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
MP1
|
CFrontEnd fixes
|
2016-08-05 16:48:53 -07:00 |
MP2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
MP3
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
Particle
|
prelim CDecal imps
|
2016-08-04 15:24:28 -07:00 |
World
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CArchitectureMessage.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CArchitectureQueue.cpp
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CBasics.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CBasicsPC.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CCRC32.cpp
|
CRC32 data pointer should remain const
|
2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CCallStack.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CCallStackNix.cpp
|
some CMemory additions
|
2015-08-23 08:53:43 -10:00 |
CDependencyGroup.cpp
|
DGRP Fixes
|
2016-04-12 04:37:07 -07:00 |
CDependencyGroup.hpp
|
Add GetObjectTagVector
|
2016-04-12 12:01:07 -07:00 |
CDvdFile.cpp
|
Working CMoviePlayer (video only for now)
|
2016-03-07 12:48:54 -10:00 |
CDvdFile.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CDvdRequest.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
|
Initial CModel implementation
|
2016-03-29 13:14:14 -10:00 |
CFactoryMgr.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CFluidPlaneManager.cpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CFluidPlaneManager.hpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CGameAllocator.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CGameAllocator.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CGameDebug.cpp
|
More class stubs
|
2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CGameOptions.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CGameOptions.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CGameState.cpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CGameState.hpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CIOWin.hpp
|
CFrontEnd fixes
|
2016-08-05 16:48:53 -07:00 |
CIOWinManager.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CIOWinManager.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CInGameTweakManagerBase.hpp
|
Various AutoMapper stubs
|
2016-07-29 10:00:23 -07:00 |
CMFGameBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
CMemory.cpp
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
CMemory.hpp
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
CMemoryCardSys.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMemoryCardSysNix.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CMemoryCardSysOSX.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CMemoryCardSysWin.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CObjectList.cpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
CObjectList.hpp
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
CPakFile.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPlayMovieBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CPlayerState.hpp
|
Update kaubfuda
|
2016-06-30 12:35:11 -07:00 |
CRandom16.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
|
Revert Range(s32,s32) change (causes segfault do to improper results)
|
2016-07-02 23:46:18 -07:00 |
CRelayTracker.cpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CRelayTracker.hpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
CResLoader.cpp
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
CResLoader.hpp
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
CSaveWorld.cpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CSaveWorld.hpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CScannableObjectInfo.cpp
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
CScannableObjectInfo.hpp
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
CSimplePool.cpp
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
CSimplePool.hpp
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
CSortedLists.cpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
CSortedLists.hpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
CStateManager.cpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CStateManager.hpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CStaticInterference.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CStringExtras.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CTimeProvider.cpp
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CToken.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CVirtualDvdFile.cpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
CWeaponMgr.cpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CWeaponMgr.hpp
|
Add some script loaders
|
2016-04-19 11:25:26 -10:00 |
GCNTypes.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
GameGlobalObjects.hpp
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
GameObjectLists.cpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
GameObjectLists.hpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
IAllocator.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
IAllocator.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IFactory.hpp
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
IOStreams.cpp
|
CPlayerState imps
|
2016-03-23 13:38:01 -07:00 |
IOStreams.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObj.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
ITweak.hpp
|
WIP Tweak RE
|
2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
RetroTypes.hpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
rstl.cpp
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |
rstl.hpp
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |