metaforce/Runtime/MP1
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
..
World Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CArtifactDoll.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CArtifactDoll.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CAudioStateWin.cpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CAudioStateWin.hpp Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
CCredits.cpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CCredits.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CFaceplateDecoration.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFaceplateDecoration.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFrontEndUI.cpp Camera filter refactor 2017-05-31 19:34:24 -10:00
CFrontEndUI.hpp Camera filter refactor 2017-05-31 19:34:24 -10:00
CFrontEndUITouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CFrontEndUITouchBar.hpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CFrontEndUITouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGBASupport.cpp Integrate JBus 2017-01-07 16:52:49 -10:00
CGBASupport.hpp Integrate JBus 2017-01-07 16:52:49 -10:00
CGameCubeDoll.cpp Finish COptionsScreen 2017-05-12 09:54:35 -10:00
CGameCubeDoll.hpp Finish COptionsScreen 2017-05-12 09:54:35 -10:00
CInGameGuiManager.cpp More CPlayer implementations 2017-08-18 20:52:13 -10:00
CInGameGuiManager.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CInGameGuiManagerCommon.hpp Initial pause screen implementations 2017-04-25 20:43:48 -10:00
CInGameTweakManager.cpp More stubs and main flow layout 2015-08-17 19:54:43 -10:00
CInGameTweakManager.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CInventoryScreen.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CInventoryScreen.hpp Finish CLogBookScreen 2017-05-14 09:58:44 -10:00
CLogBookScreen.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CLogBookScreen.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMFGame.cpp Work on CPlayer 2017-08-17 15:30:15 -10:00
CMFGame.hpp Work on CPlayer 2017-07-19 20:04:40 -10:00
CMainFlow.cpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CMainFlow.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMakeLists.txt Finish COptionsScreen 2017-05-12 09:54:35 -10:00
CMemoryCardDriver.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMemoryCardDriver.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMessageScreen.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMessageScreen.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CNESEmulator.cpp GuiSys and FrontEnd work 2016-12-30 14:51:51 -10:00
CNESEmulator.hpp GuiSys and FrontEnd work 2016-12-30 14:51:51 -10:00
COptionsScreen.cpp Finish CMessageScreen 2017-05-31 11:26:50 -10:00
COptionsScreen.hpp Finish CLogBookScreen 2017-05-14 09:58:44 -10:00
CPauseScreen.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CPauseScreen.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CPauseScreenBase.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CPauseScreenBase.hpp Finish CScanDisplay 2017-05-16 19:04:38 -10:00
CPauseScreenBlur.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CPauseScreenBlur.hpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CPlayMovie.cpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CPlayMovie.hpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CPlayerVisor.cpp More CPlayer implementations 2017-08-18 20:52:13 -10:00
CPlayerVisor.hpp Camera filter refactor 2017-05-31 19:34:24 -10:00
CPreFrontEnd.cpp Work on CAudioSys, boo fixes 2017-01-19 17:53:32 -10:00
CPreFrontEnd.hpp Work on CAudioSys, boo fixes 2017-01-19 17:53:32 -10:00
CQuitGameScreen.cpp Camera filter refactor 2017-05-31 19:34:24 -10:00
CQuitGameScreen.hpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CSamusDoll.cpp Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
CSamusDoll.hpp Work on CInventoryScreen 2017-05-07 09:35:52 -10:00
CSamusFaceReflection.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CSamusFaceReflection.hpp Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
CSamusHud.cpp More work on CPlayerGun 2017-08-30 16:42:37 -10:00
CSamusHud.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CSaveGameScreen.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CSaveGameScreen.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSaveGameScreenTouchBar.cpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSaveGameScreenTouchBar.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSaveGameScreenTouchBarMac.mm Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSlideShow.cpp More CPlayer imps 2017-07-30 19:19:05 -10:00
CSlideShow.hpp Camera filter refactor 2017-05-31 19:34:24 -10:00
CSplashScreen.cpp Initial MP1 CSplashScreen 2016-03-09 23:13:50 -08:00
CSplashScreen.hpp Initial MP1 CSplashScreen 2016-03-09 23:13:50 -08:00
CStateSetterFlow.cpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CStateSetterFlow.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CTweaks.cpp Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00
CTweaks.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
MP1.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
MP1.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00