mirror of https://github.com/AxioDL/metaforce.git
301 lines
9.5 KiB
C++
301 lines
9.5 KiB
C++
#include "CWorldTransManager.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CGameState.hpp"
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#include "Character/CAnimPlaybackParms.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "Character/CCharacterFactory.hpp"
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#include "Character/IAnimReader.hpp"
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namespace urde
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{
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int CWorldTransManager::GetSuitCharSet()
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{
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CPlayerState& state = *g_GameState->GetPlayerState();
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if (state.GetFusion())
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{
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switch (state.x20_currentSuit)
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{
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case CPlayerState::EPlayerSuit::Power:
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return 4;
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case CPlayerState::EPlayerSuit::Gravity:
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return 6;
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case CPlayerState::EPlayerSuit::Varia:
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return 7;
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case CPlayerState::EPlayerSuit::Phazon:
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return 8;
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default: break;
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}
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}
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return int(state.x20_currentSuit);
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}
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CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes)
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: x0_samusRes(samusRes)
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{
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x1a0_lights.reserve(8);
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}
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void CWorldTransManager::UpdateLights(float dt)
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{
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if (!x4_modelData)
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return;
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x4_modelData->x1a0_lights.clear();
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zeus::CVector3f lightPos(0.f, 10.f, 0.f);
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CLight spot = CLight::BuildSpot(lightPos, zeus::kBackVec, zeus::CColor::skWhite, 90.f);
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spot.SetAttenuation(1.f, 0.f, 0.f);
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CLight s1 = spot;
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s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
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float z = 1.f;
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float delta = x1c_bgHeight - x18_bgOffset;
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if (!x44_26_goingUp && delta < 2.f)
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z = delta * 0.5f;
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else if (x44_26_goingUp && x18_bgOffset < 2.f)
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z = x18_bgOffset * 0.5f;
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if (z < 1.f)
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{
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CLight s2 = spot;
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float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
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s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
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s2.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, 1.f - z));
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x4_modelData->x1a0_lights.push_back(std::move(s2));
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s1.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, z));
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}
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x4_modelData->x1a0_lights.push_back(std::move(s1));
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}
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void CWorldTransManager::UpdateDisabled(float)
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{
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if (x0_curTime <= 2.f)
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return;
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x44_24_dissolveComplete = true;
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}
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void CWorldTransManager::UpdateEnabled(float dt)
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{
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if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull())
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{
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if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f)
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{
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x4_modelData->x1dc_dissolveStarted = true;
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x4_modelData->x1d0_dissolveStartTime = x0_curTime;
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x4_modelData->x1d4_relativeDissolveStartTime = 4.f + x0_curTime - 2.f;
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x4_modelData->x1d8_relativeDissolveEndTime = 5.f + x0_curTime - 2.f;
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}
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if (x0_curTime > x4_modelData->x1d8_relativeDissolveEndTime && x4_modelData->x1dc_dissolveStarted)
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x44_24_dissolveComplete = true;
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x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
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x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
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x4_modelData->x1c4_randTimeout -= dt;
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if (x4_modelData->x1c4_randTimeout <= 0.f)
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{
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x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
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zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
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x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
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x4_modelData->x1cc_blurDelta = (x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
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}
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x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
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x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
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}
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float delta = dt * 50.f;
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if (x44_26_goingUp)
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delta = -delta;
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x18_bgOffset += delta;
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if (x18_bgOffset > x1c_bgHeight)
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x18_bgOffset -= x1c_bgHeight;
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if (x18_bgOffset < 0.f)
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x18_bgOffset += x1c_bgHeight;
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UpdateLights(dt);
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}
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void CWorldTransManager::UpdateText(float)
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{
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}
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void CWorldTransManager::Update(float dt)
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{
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x0_curTime += dt;
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switch (x30_type)
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{
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case ETransType::Disabled:
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UpdateDisabled(dt);
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break;
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case ETransType::Enabled:
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UpdateEnabled(dt);
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break;
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case ETransType::Text:
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UpdateText(dt);
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break;
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}
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}
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void CWorldTransManager::DrawEnabled()
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{
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}
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void CWorldTransManager::DrawDisabled()
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{
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01});
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}
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void CWorldTransManager::DrawText()
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{
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}
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void CWorldTransManager::Draw()
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{
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if (x30_type == ETransType::Disabled)
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DrawDisabled();
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else if (x30_type == ETransType::Enabled)
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DrawEnabled();
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else if (x30_type == ETransType::Text)
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DrawText();
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}
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void CWorldTransManager::TouchModels()
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{
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if (!x4_modelData)
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return;
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if (x4_modelData->x14c_beamModel.IsLoaded() &&
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x4_modelData->x14c_beamModel.GetObj())
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{
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x4_modelData->x68_beamModelData = CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id,
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x4_modelData->x0_samusRes.GetScale());
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}
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if (x4_modelData->x158_suitModel.IsLoaded() &&
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x4_modelData->x158_suitModel.GetObj() &&
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x4_modelData->x164_suitSkin.IsLoaded() &&
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x4_modelData->x164_suitSkin.GetObj())
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{
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CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharSet(),
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x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(),
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true);
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x4_modelData->x1c_samusModelData = animRes;
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CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
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x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
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}
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if (x4_modelData->x1c_samusModelData.IsNull())
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x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
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if (x4_modelData->xb4_platformModelData.IsNull())
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x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
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if (x4_modelData->x100_bgModelData.IsNull())
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x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
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if (x4_modelData->x68_beamModelData.IsNull())
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x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
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}
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void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
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ResId platRes, const zeus::CVector3f& platScale,
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ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp)
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{
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x44_25_stopSoon = false;
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x44_26_goingUp = goingUp;
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x30_type = ETransType::Enabled;
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x4_modelData.reset(new SModelDatas(samusRes));
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x8_textData.reset();
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x20_random.SetSeed(99);
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x4_modelData->x1c_samusModelData = CModelData(samusRes);
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CAnimPlaybackParms aData(samusRes.GetDefaultAnim(), -1, 1.f, true);
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x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
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const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
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DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
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x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
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TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
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const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharSet());
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x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
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x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
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if (platRes != -1)
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{
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x4_modelData->xb4_platformModelData = CStaticRes(platRes, platScale);
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x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
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}
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if (bgRes != -1)
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{
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x4_modelData->x100_bgModelData = CStaticRes(bgRes, bgScale);
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x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
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zeus::CAABox bounds = x4_modelData->x100_bgModelData.GetBounds();
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x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;
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}
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else
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x1c_bgHeight = 0.f;
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StartTransition();
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TouchModels();
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}
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void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
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float chFadeTime, float chFadeRate, float f3)
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{
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x40_ = b1;
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x38_ = f3;
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x44_25_stopSoon = false;
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x30_type = ETransType::Text;
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x4_modelData.reset();
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x44_27_ = b2;
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CGuiTextProperties props(false, true, EJustification::Center,
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EVerticalJustification::Center, ETextDirection::Horizontal);
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x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::CColor::skWhite,
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zeus::CColor::skBlack, zeus::CColor::skWhite,
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640, 448, g_SimplePool));
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x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
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xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
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x8_textData->SetText(L"");
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StartTransition();
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}
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void CWorldTransManager::DisableTransition()
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{
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x4_modelData.reset();
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x8_textData.reset();
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x44_26_goingUp = false;
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}
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void CWorldTransManager::StartTransition()
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{
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x0_curTime = 0.f;
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x18_bgOffset = 0.f;
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x44_24_dissolveComplete = false;
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x44_28_ = true;
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}
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void CWorldTransManager::EndTransition()
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{
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DisableTransition();
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}
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}
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