metaforce/Runtime
Jack Andersen 3acc93f1c0 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
..
Audio Additional CWorld discoveries; CAudioGroupSet imp 2016-07-24 12:51:15 -10:00
AutoMapper Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Camera TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
Character Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
Collision All MREA cooker sections initial integration 2016-08-11 09:52:22 -10:00
Graphics Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
GuiSys Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-16 12:49:57 -10:00
Input Bad level link fixes 2016-04-23 18:03:30 -10:00
MP1 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
World TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
CArchitectureMessage.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasicsPC.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CCallStack.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CCallStackNix.cpp some CMemory additions 2015-08-23 08:53:43 -10:00
CDependencyGroup.cpp DGRP Fixes 2016-04-12 04:37:07 -07:00
CDependencyGroup.hpp Add GetObjectTagVector 2016-04-12 12:01:07 -07:00
CDvdFile.cpp Working CMoviePlayer (video only for now) 2016-03-07 12:48:54 -10:00
CDvdFile.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Initial CModel implementation 2016-03-29 13:14:14 -10:00
CFactoryMgr.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFluidPlaneManager.cpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CFluidPlaneManager.hpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CGameAllocator.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CGameAllocator.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameOptions.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CGameOptions.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameState.cpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CGameState.hpp Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
CIOWin.hpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CIOWinManager.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CIOWinManager.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CInGameTweakManagerBase.hpp Various AutoMapper stubs 2016-07-29 10:00:23 -07:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMakeLists.txt CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
CMemory.cpp Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
CMemory.hpp Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
CMemoryCardSys.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMemoryCardSysNix.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMemoryCardSysOSX.cpp various implementation 2015-08-22 20:42:29 -10:00
CMemoryCardSysWin.cpp various implementation 2015-08-22 20:42:29 -10:00
CObjectList.cpp Plenty of dependency stubs for CStateManager 2016-08-14 11:11:44 -10:00
CObjectList.hpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CPakFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CPakFile.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp More GameState imps 2016-07-24 16:14:58 -07:00
CPlayerState.hpp Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Revert Range(s32,s32) change (causes segfault do to improper results) 2016-07-02 23:46:18 -07:00
CRelayTracker.cpp Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CResFactory.hpp CModelData imps 2016-04-14 11:42:47 -10:00
CResLoader.cpp Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
CResLoader.hpp CModelData imps 2016-04-14 11:42:47 -10:00
CSaveWorld.cpp More GameState imps 2016-07-24 16:14:58 -07:00
CSaveWorld.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CScanDisplay.cpp CScanDisplay::CDataDot imps 2016-08-14 18:29:07 -07:00
CScanDisplay.hpp CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
CScannableObjectInfo.cpp CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
CScannableObjectInfo.hpp CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
CSimplePool.cpp CCharacterFactory imps 2016-04-14 17:02:21 -10:00
CSimplePool.hpp CCharacterFactory imps 2016-04-14 17:02:21 -10:00
CSortedLists.cpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
CSortedLists.hpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
CStateManager.cpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CStateManager.hpp CStateManager::InitializeResources() dependencies all in 2016-08-14 15:19:04 -10:00
CStaticInterference.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CStringExtras.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CWeaponMgr.cpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CWeaponMgr.hpp Add some script loaders 2016-04-19 11:25:26 -10:00
GCNTypes.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
GameGlobalObjects.cpp Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
GameGlobalObjects.hpp Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
GameObjectLists.cpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
GameObjectLists.hpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
IAllocator.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
IAllocator.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IFactory.hpp Initial fog rendering 2016-08-07 18:48:18 -10:00
IOStreams.cpp CPlayerState imps 2016-03-23 13:38:01 -07:00
IOStreams.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObj.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRuntimeMain.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp CCharacterFactory imps 2016-04-14 17:02:21 -10:00
RetroTypes.hpp Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Various implementatations 2016-04-29 03:08:46 -07:00