metaforce/DataSpec/DNAMP1/ScriptObjects/Water.hpp

102 lines
2.6 KiB
C++

#ifndef _DNAMP1_WATER_HPP_
#define _DNAMP1_WATER_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct Water : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> volume;
DamageInfo damageInfo;
Value<atVec3f> unknown1;
Value<atUint32> unknown2;
Value<bool> unknown3;
Value<bool> unknown4;
UniqueID32 texture1;
UniqueID32 texture2;
UniqueID32 texture3;
UniqueID32 texture4;
UniqueID32 texture5;
UniqueID32 texture6;
Value<atVec3f> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<bool> unknown9;
Value<atUint32> unknown10;
Value<bool> unknown11;
Value<float> unknown12;
struct FluidUVMotion : BigYAML
{
DECL_YAML
Value<atUint32> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<atUint32> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<atUint32> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
} fluidUVMotion;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
Value<float> unknown18;
Value<float> unknown19;
Value<float> unknown20;
Value<atVec4f> unknown21;
Value<atVec4f> unknown22;
UniqueID32 particle1;
UniqueID32 particle2;
UniqueID32 particle3;
UniqueID32 particle4;
UniqueID32 particle5;
Value<atUint32> soundID1; // needs verification
Value<atUint32> soundID2; // needs verification
Value<atUint32> soundID3; // needs verification
Value<atUint32> soundID4; // needs verification
Value<atUint32> soundID5; // needs verification
Value<float> unknown23;
Value<atUint32> unknown24;
Value<float> unknown25;
Value<float> unknown26;
Value<float> unknown27;
Value<float> unknown28;
Value<float> unknown29;
Value<float> unknown30;
Value<float> unknown31;
Value<float> unknown32;
Value<atVec4f> unknown33; // CColor
UniqueID32 texture34;
Value<float> unknown35;
Value<float> unknown36;
Value<float> unknown37;
Value<atUint32> unknown38;
Value<atUint32> unknown39;
Value<bool> unknown40;
};
}
}
#endif