metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.hpp

34 lines
628 B
C++

#pragma once
#include <array>
#include <vector>
#include "hsh/hsh.h"
namespace urde {
class CTexture;
class CRadarPaintShader {
public:
struct Instance {
std::array<hsh::float3, 4> pos;
std::array<hsh::float2, 4> uv;
hsh::float4 color;
};
struct Uniform {
hsh::float4x4 xf;
};
private:
hsh::dynamic_owner<hsh::vertex_buffer<Instance>> m_vbo;
hsh::dynamic_owner<hsh::uniform_buffer<Uniform>> m_uniBuf;
hsh::binding m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
public:
void draw(const std::vector<Instance>& instances, const CTexture* tex);
};
} // namespace urde