metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.hpp

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#pragma once
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#include <array>
#include <vector>
#include "hsh/hsh.h"
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namespace urde {
class CTexture;
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class CRadarPaintShader {
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public:
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struct Instance {
std::array<hsh::float3, 4> pos;
std::array<hsh::float2, 4> uv;
hsh::float4 color;
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};
struct Uniform {
hsh::float4x4 xf;
};
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private:
hsh::dynamic_owner<hsh::vertex_buffer<Instance>> m_vbo;
hsh::dynamic_owner<hsh::uniform_buffer<Uniform>> m_uniBuf;
hsh::binding m_dataBind;
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const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
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public:
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void draw(const std::vector<Instance>& instances, const CTexture* tex);
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};
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} // namespace urde