metaforce/Runtime/MP1/World/CEyeball.hpp

61 lines
2.1 KiB
C++

#pragma once
#include "World/CPatterned.hpp"
#include "Character/CBoneTracking.hpp"
#include "Weapon/CProjectileInfo.hpp"
namespace urde::MP1
{
class CEyeball : public CPatterned
{
static constexpr std::string_view skEyeLocator="Laser_LCTR"sv;
float x568_attackDelay;
float x56c_maxAttackDelay;
CBoneTracking x570_boneTracking;
zeus::CVector3f x5a8_targetPosition;
CProjectileInfo x5b4_projectileInfo;
CAssetId x5dc_;
CAssetId x5e0_;
CAssetId x5e4_;
CAssetId x5e8_;
TUniqueId x5ec_projectileId = kInvalidUniqueId;
u32 x5f0_currentAnim = 0;
s32 x5f4_animIdxs[4];
u16 x604_beamSfxId;
CSfxHandle x608_beamSfx = 0;
bool x60c_24_canAttack : 1;
bool x60c_25_playerInRange : 1;
bool x60c_26_alert : 1;
bool x60c_27_attackDisabled : 1;
bool x60c_28_firingBeam : 1;
void CreateBeam(CStateManager&);
void FireBeam(CStateManager&, const zeus::CTransform&);
void TryFlinch(CStateManager&, int);
void UpdateAnimation();
void ResetBeamState(CStateManager&);
public:
DEFINE_PATTERNED(EyeBall)
CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId,
CAssetId, CAssetId, u32, u32, u32, u32, u32, bool, const CActorParameters&);
void Accept(IVisitor& visitor);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&) {};
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
void Think(float, CStateManager&);
void Flinch(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void InActive(CStateManager&, EStateMsg, float);
void Cover(CStateManager&, EStateMsg, float);
bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; }
bool ShouldFire(CStateManager&, float) { return !x60c_27_attackDisabled; }
};
}