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metaforce/Runtime/MP1/CQuitGameScreen.cpp
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00

112 lines
4.0 KiB
C++

#include "Runtime/MP1/CQuitGameScreen.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Input/CFinalInput.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde::MP1 {
static const int Titles[] = {24, 25, 26, 27, 28};
static const int DefaultSelections[] = {1, 0, 1, 1, 0};
static const float VerticalOffsets[] = {0.f, 1.6f, 1.f, 0.f, 1.f};
void CQuitGameScreen::SetColors() {
x14_tablegroup_quitgame->SetColors(zeus::CColor{0.784313f, 0.784313f, 0.784313f, 1.f},
zeus::CColor{0.196078f, 0.196078f, 0.196078f, 1.f});
}
void CQuitGameScreen::FinishedLoading() {
x10_loadedFrame = x4_frame.GetObj();
x10_loadedFrame->SetMaxAspect(1.33f);
x14_tablegroup_quitgame = static_cast<CGuiTableGroup*>(x10_loadedFrame->FindWidget("tablegroup_quitgame"));
x14_tablegroup_quitgame->SetVertical(false);
x14_tablegroup_quitgame->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoAdvance(caller); });
x14_tablegroup_quitgame->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
static_cast<CGuiTextPane*>(x10_loadedFrame->FindWidget("textpane_title"))
->TextSupport()
.SetText(g_MainStringTable->GetString(Titles[int(x0_type)]));
static_cast<CGuiTextPane*>(x10_loadedFrame->FindWidget("textpane_yes"))
->TextSupport()
.SetText(g_MainStringTable->GetString(22));
static_cast<CGuiTextPane*>(x10_loadedFrame->FindWidget("textpane_no"))
->TextSupport()
.SetText(g_MainStringTable->GetString(23));
x14_tablegroup_quitgame->SetUserSelection(DefaultSelections[int(x0_type)]);
x14_tablegroup_quitgame->SetWorkersMouseActive(true);
x10_loadedFrame->SetMouseUpCallback([this](CGuiWidget* widget, bool cancel) { OnWidgetMouseUp(widget, cancel); });
SetColors();
}
void CQuitGameScreen::OnWidgetMouseUp(CGuiWidget* widget, bool cancel) {
if (!widget || cancel)
return;
DoAdvance(static_cast<CGuiTableGroup*>(widget->GetParent()));
}
void CQuitGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
SetColors();
CSfxManager::SfxStart(SFXui_quit_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CQuitGameScreen::DoAdvance(CGuiTableGroup* caller) {
if (caller->GetUserSelection() == 0) {
/* Yes */
CSfxManager::SfxStart(SFXui_advance, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x18_action = EQuitAction::Yes;
} else {
/* No */
CSfxManager::SfxStart(SFXui_table_change_mode, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x18_action = EQuitAction::No;
}
}
EQuitAction CQuitGameScreen::Update(float dt) {
if (!x10_loadedFrame && x4_frame.IsLoaded())
FinishedLoading();
return x18_action;
}
void CQuitGameScreen::Draw() {
SCOPED_GRAPHICS_DEBUG_GROUP("CQuitGameScreen::Draw", zeus::skPurple);
if (x0_type == EQuitType::QuitGame)
m_blackScreen->draw(zeus::CColor(0.f, 0.5f));
if (x10_loadedFrame)
x10_loadedFrame->Draw(CGuiWidgetDrawParms{1.f, zeus::CVector3f{0.f, 0.f, VerticalOffsets[int(x0_type)]}});
}
void CQuitGameScreen::ProcessUserInput(const CFinalInput& input) {
if (input.ControllerIdx() != 0)
return;
if (!x10_loadedFrame)
return;
x10_loadedFrame->ProcessMouseInput(input,
CGuiWidgetDrawParms{1.f, zeus::CVector3f{0.f, 0.f, VerticalOffsets[int(x0_type)]}});
x10_loadedFrame->ProcessUserInput(input);
if ((input.PB() || input.PSpecialKey(boo::ESpecialKey::Esc)) && x0_type != EQuitType::ContinueFromLastSave)
x18_action = EQuitAction::No;
}
CQuitGameScreen::CQuitGameScreen(EQuitType tp) : x0_type(tp) {
x4_frame = g_SimplePool->GetObj("FRME_QuitScreen");
if (tp == EQuitType::QuitGame)
m_blackScreen.emplace(EFilterType::Blend);
}
} // namespace urde::MP1