metaforce/Runtime/Graphics
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
..
Shaders Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
CBooRenderer.cpp Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
CBooRenderer.hpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CDrawable.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawable.hpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CDrawablePlaneObject.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawablePlaneObject.hpp Buckets::Sort implementation 2016-07-25 16:43:55 -10:00
CGraphics.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CGraphics.hpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CGraphicsPalette.cpp Various stubs and imps 2016-03-18 14:07:31 -10:00
CGraphicsPalette.hpp CWorldTransManager and CGraphicsPalette stubs 2016-07-21 14:50:51 -07:00
CLight.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CLight.hpp Create directional light for bump mapped water rendering 2017-08-09 21:37:01 -10:00
CLineRenderer.cpp Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
CLineRenderer.hpp Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
CMakeLists.txt Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CMetroidModelInstance.hpp Windows build fix 2017-04-24 18:46:24 -10:00
CModel.hpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CModelBoo.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CMoviePlayer.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CMoviePlayer.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CPVSAreaSet.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CPVSAreaSet.hpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CPVSVisOctree.cpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisOctree.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisSet.cpp Silence warning, implement Zoid loader, and update nod 2017-05-20 23:01:24 -07:00
CPVSVisSet.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CRainSplashGenerator.cpp Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
CRainSplashGenerator.hpp Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
CSimpleShadow.cpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CSimpleShadow.hpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CSkinnedModel.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CSkinnedModel.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CTexture.hpp Finish CAuiImagePane 2017-05-17 21:07:49 -10:00
CTextureBoo.cpp Memory card bug fixes 2017-02-03 17:46:12 -10:00
CVertexMorphEffect.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CVertexMorphEffect.hpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
IRenderer.hpp Camera filter refactor 2017-05-31 19:34:24 -10:00
IWeaponRenderer.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
IWeaponRenderer.hpp Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00