.. |
Shaders
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
CBooRenderer.cpp
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Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
CBooRenderer.hpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CDrawable.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
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Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
CDrawablePlaneObject.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
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Buckets::Sort implementation
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2016-07-25 16:43:55 -10:00 |
CGraphics.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CGraphics.hpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CGraphicsPalette.cpp
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Various stubs and imps
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2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
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CWorldTransManager and CGraphicsPalette stubs
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2016-07-21 14:50:51 -07:00 |
CLight.cpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CLight.hpp
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Create directional light for bump mapped water rendering
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2017-08-09 21:37:01 -10:00 |
CLineRenderer.cpp
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
CLineRenderer.hpp
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
CMakeLists.txt
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CMetroidModelInstance.hpp
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Windows build fix
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2017-04-24 18:46:24 -10:00 |
CModel.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CModelBoo.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CMoviePlayer.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CMoviePlayer.hpp
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
CPVSAreaSet.cpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CPVSAreaSet.hpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CPVSVisOctree.cpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.hpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CPVSVisSet.cpp
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Silence warning, implement Zoid loader, and update nod
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2017-05-20 23:01:24 -07:00 |
CPVSVisSet.hpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CRainSplashGenerator.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CRainSplashGenerator.hpp
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Better storage mechanism for reserved_vector with proper alignment
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2017-09-18 10:29:59 -10:00 |
CSimpleShadow.cpp
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Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
CSimpleShadow.hpp
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Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
CSkinnedModel.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CSkinnedModel.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CTexture.hpp
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Finish CAuiImagePane
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2017-05-17 21:07:49 -10:00 |
CTextureBoo.cpp
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Memory card bug fixes
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2017-02-03 17:46:12 -10:00 |
CVertexMorphEffect.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CVertexMorphEffect.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
IRenderer.hpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
IWeaponRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
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Compile fixes, and initial asset name parser
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2017-07-02 03:18:38 -07:00 |