metaforce/Runtime/GameGlobalObjects.hpp

26 lines
828 B
C++

#ifndef __PSHAG_GAMEGLOBALOBJECTS_HPP__
#define __PSHAG_GAMEGLOBALOBJECTS_HPP__
#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
namespace urde
{
extern class CMemoryCardSys* g_MemoryCardSys;
extern class CResFactory* g_ResFactory;
extern class CSimplePool* g_SimplePool;
extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
extern class CAiFuncMap* g_AiFuncMap;
extern class CGameState* g_GameState;
extern class CInGameTweakManagerBase* g_TweakManager;
extern class CBooRenderer* g_Renderer;
extern DataSpec::ITweakGame* g_tweakGame;
extern DataSpec::ITweakPlayer* g_tweakPlayer;
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
}
#endif // __PSHAG_GAMEGLOBALOBJECTS_HPP__