mirror of https://github.com/AxioDL/metaforce.git
56 lines
1.9 KiB
CMake
56 lines
1.9 KiB
CMake
include_directories(${BOO_INCLUDE_DIR})
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add_subdirectory(Audio)
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add_subdirectory(Character)
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add_subdirectory(Graphics)
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add_subdirectory(GuiSys)
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add_subdirectory(Input)
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add_subdirectory(Particle)
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add_library(RuntimeCommon
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COsContext.hpp COsContextBoo.cpp
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CMainFlow.hpp CMainFlow.cpp
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CMemory.hpp CMemory.cpp
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CMemoryCardSys.hpp CMemoryCardSysPC.cpp
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IAllocator.hpp IAllocator.cpp
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CGameAllocator.hpp CGameAllocator.cpp
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CBasics.hpp CBasicsPC.cpp
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CIOWin.hpp CIOWin.cpp
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CIOWinManager.hpp CIOWinManager.cpp
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CStateManager.hpp CStateManager.cpp
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CGameState.hpp CGameState.cpp
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CScriptMailbox.hpp CScriptMailbox.cpp
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CMapWorldInfo.hpp CMapWorldInfo.cpp
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CPlayerState.hpp CPlayerState.cpp
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CWorldTransManager.hpp CWorldTransManager.cpp
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CRandom16.hpp CRandom16.cpp
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CResFactory.hpp CResFactory.cpp
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IObjectStore.hpp
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CSimplePool.hpp CSimplePool.cpp
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CAi.hpp CAi.cpp
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CGameOptions.hpp CGameOptions.cpp
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CStaticInterference.hpp
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CCRC32.hpp CCRC32.cpp
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CEntity.hpp CEntity.cpp
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IFactory.hpp
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ScriptObjectSupport.hpp ScriptObjectSupport.cpp
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CObjectList.hpp
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CMFGame.hpp CMFGame.cpp
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CMainFlow.hpp CMainFlow.cpp
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CArchitectureMessage.hpp
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CArchitectureQueue.hpp CArchitectureQueue.cpp
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IObj.hpp
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IVParamObj.hpp
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CToken.hpp
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CAreaOctTree.hpp CAreaOctTree.cpp
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CActor.hpp CActor.cpp
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CPhysicsActor.hpp CPhysicsActor.cpp
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rstl.hpp rstl.cpp
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GameGlobalObjects.hpp
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RetroTypes.hpp
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GCNTypes.hpp)
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add_subdirectory(MP1)
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add_subdirectory(MP2)
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add_subdirectory(MP3)
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