metaforce/DataSpec/DNAMP1/Tweaks/CTweakGame.hpp

91 lines
3.7 KiB
C++

#pragma once
#include "DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
namespace hecl {
class CVar;
} // namespace hecl
namespace DataSpec::DNAMP1 {
#define DEFINE_CVAR_GLOBAL(name) \
extern hecl::CVar* tw_##name;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
DEFINE_CVAR_GLOBAL(PressStartDelay);
DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
DEFINE_CVAR_GLOBAL(RippleIntensityLava);
DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
#undef DEFINE_CVAR_GLOBAL
struct CTweakGame final : ITweakGame {
AT_DECL_DNA_YAML
String<-1> x4_worldPrefix;
String<-1> x14_defaultRoom;
Value<float> x24_fov;
Value<bool> x28_unknown1;
Value<bool> x29_unknown2;
Value<bool> x2a_unknown3;
Value<bool> x2b_splashScreensDisabled;
Value<float> x2c_unknown5;
Value<float> x30_pressStartDelay;
Value<float> x34_wavecapIntensityNormal;
Value<float> x38_wavecapIntensityPoison;
Value<float> x3c_wavecapIntensityLava;
Value<float> x40_rippleIntensityNormal;
Value<float> x44_rippleIntensityPoison;
Value<float> x48_rippleIntensityLava;
Value<float> x4c_fluidEnvBumpScale;
Value<float> x50_waterFogDistanceBase;
Value<float> x54_waterFogDistanceRange;
Value<float> x58_gravityWaterFogDistanceBase;
Value<float> x5c_gravityWaterFogDistanceRange;
Value<float> x60_hardmodeDamageMult;
Value<float> x64_hardmodeWeaponMult;
std::string_view GetWorldPrefix() const override { return x4_worldPrefix; }
std::string_view GetDefaultRoom() const { return x14_defaultRoom; }
bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; }
float GetFirstPersonFOV() const override { return x24_fov; }
float GetPressStartDelay() const override { return x30_pressStartDelay; }
float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; }
float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; }
float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; }
float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; }
float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; }
float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; }
float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; }
CTweakGame() = default;
CTweakGame(athena::io::IStreamReader& in) {
this->read(in);
#ifdef NDEBUG
x2b_splashScreensDisabled = false;
#endif
}
void initCVars(hecl::CVarManager* mgr) override;
private:
void _tweakListener(hecl::CVar* cv);
};
} // namespace DataSpec::DNAMP1