.. |
CAreaOctTree.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CAreaOctTree.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CCollidableAABox.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CCollidableAABox.hpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CCollidableCollisionSurface.cpp
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More Collision imps
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2016-06-24 14:30:25 -07:00 |
CCollidableCollisionSurface.hpp
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Initial Collision stubs
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2016-06-24 13:09:38 -07:00 |
CCollidableOBBTree.cpp
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Various windows compile fixes
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2016-05-20 20:02:09 -07:00 |
CCollidableOBBTree.hpp
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More collision imps and stubs
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2016-04-26 17:26:02 -07:00 |
CCollidableOBBTreeGroup.cpp
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Initial CCollisionActor imps
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2017-03-03 14:13:23 -08:00 |
CCollidableOBBTreeGroup.hpp
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Initial CCollisionActor imps
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2017-03-03 14:13:23 -08:00 |
CCollidableSphere.cpp
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
CCollidableSphere.hpp
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
CCollisionActor.cpp
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
CCollisionActor.hpp
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Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
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2017-03-05 09:54:00 -08:00 |
CCollisionActorManager.cpp
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Initial CCollisionActorManager imp
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2017-03-25 21:12:06 -07:00 |
CCollisionActorManager.hpp
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Initial CCollisionActorManager imp
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2017-03-25 21:12:06 -07:00 |
CCollisionEdge.cpp
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MREA fixes, some script constructors
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2017-02-27 21:31:14 -10:00 |
CCollisionEdge.hpp
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MREA fixes, some script constructors
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2017-02-27 21:31:14 -10:00 |
CCollisionInfo.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CCollisionInfo.hpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CCollisionInfoList.cpp
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More collision stubs
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2016-06-25 18:13:34 -07:00 |
CCollisionInfoList.hpp
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More collision stubs
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2016-06-25 18:13:34 -07:00 |
CCollisionPrimitive.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CCollisionPrimitive.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CCollisionResponseData.cpp
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Add missing factories, update hecl
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2017-02-13 13:29:00 -08:00 |
CCollisionResponseData.hpp
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Add missing factories, update hecl
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2017-02-13 13:29:00 -08:00 |
CCollisionSurface.cpp
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Collision flags and SFX type handling
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2016-12-25 23:58:44 -08:00 |
CCollisionSurface.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CGameCollision.cpp
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Move some collision functions to CGameCollision.cpp
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2017-04-14 19:49:01 -10:00 |
CGameCollision.hpp
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Move some collision functions to CGameCollision.cpp
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2017-04-14 19:49:01 -10:00 |
CInternalRayCastStructure.cpp
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More collision imps and stubs
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2016-04-26 17:26:02 -07:00 |
CInternalRayCastStructure.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CJointCollisionDescription.cpp
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Initial CCollisionActorManager imp
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2017-03-25 21:12:06 -07:00 |
CJointCollisionDescription.hpp
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Initial CCollisionActorManager imp
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2017-03-25 21:12:06 -07:00 |
CMakeLists.txt
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
CMaterialFilter.cpp
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Lots of CSamusHud imps
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2017-04-02 15:39:23 -10:00 |
CMaterialFilter.hpp
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Lots of CSamusHud imps
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2017-04-02 15:39:23 -10:00 |
CMaterialList.hpp
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
CMetroidAreaCollider.cpp
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
CMetroidAreaCollider.hpp
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
COBBTree.cpp
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CMapWorld stubs, and compile fixes
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2016-07-28 00:33:55 -07:00 |
COBBTree.hpp
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CMapWorld stubs, and compile fixes
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2016-07-28 00:33:55 -07:00 |
CRayCastResult.cpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CRayCastResult.hpp
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
CollisionUtil.cpp
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More collision stubs
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2016-06-25 18:13:34 -07:00 |
CollisionUtil.hpp
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More collision stubs
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2016-06-25 18:13:34 -07:00 |
InternalColliders.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
InternalColliders.hpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |