metaforce/Runtime/World/CPhysicsActor.cpp

20 lines
595 B
C++

#include "CPhysicsActor.hpp"
namespace urde
{
CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CMaterialList& matList,
const zeus::CAABox& box, const SMoverData& moverData, const CActorParameters& actorParms,
float, float)
: CActor(uid, active, name, info, xf, std::move(mData), matList, actorParms, kInvalidUniqueId)
{
}
zeus::CAABox CPhysicsActor::GetBoundingBox()
{
return {};
}
}