metaforce/Runtime/World/CPhysicsActor.cpp

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#include "CPhysicsActor.hpp"
namespace urde
{
CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CMaterialList& matList,
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const zeus::CAABox& box, const SMoverData& moverData, const CActorParameters& actorParms,
float, float)
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: CActor(uid, active, name, info, xf, std::move(mData), matList, actorParms, kInvalidUniqueId)
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{
}
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zeus::CAABox CPhysicsActor::GetBoundingBox()
{
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return {};
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}
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}