metaforce/Runtime/CMainFlowBase.hpp

21 lines
603 B
C++

#pragma once
#include "CIOWin.hpp"
namespace urde {
enum class EClientFlowStates { Unspecified = -1, PreFrontEnd = 7, FrontEnd = 8, Game = 14, GameExit = 15 };
class CMainFlowBase : public CIOWin {
protected:
EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
public:
CMainFlowBase(const char* name) : CIOWin(name) {}
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
};
} // namespace urde