mirror of https://github.com/AxioDL/metaforce.git
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef __URDE_CRADARPAINTSHADER_HPP__
|
|
#define __URDE_CRADARPAINTSHADER_HPP__
|
|
|
|
#include "TShader.hpp"
|
|
#include "zeus/CMatrix4f.hpp"
|
|
#include "zeus/CColor.hpp"
|
|
#include "zeus/CRectangle.hpp"
|
|
#include "Camera/CCameraFilter.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
class CRadarPaintShader
|
|
{
|
|
friend struct CRadarPaintShaderGLDataBindingFactory;
|
|
friend struct CRadarPaintShaderVulkanDataBindingFactory;
|
|
friend struct CRadarPaintShaderMetalDataBindingFactory;
|
|
friend struct CRadarPaintShaderD3DDataBindingFactory;
|
|
|
|
public:
|
|
struct Instance
|
|
{
|
|
zeus::CVector3f pos[4];
|
|
zeus::CVector2f uv[4];
|
|
zeus::CColor color;
|
|
};
|
|
|
|
private:
|
|
boo::GraphicsDataToken m_token;
|
|
boo::IGraphicsBufferD* m_vbo;
|
|
boo::IGraphicsBufferD* m_uniBuf;
|
|
boo::IShaderDataBinding* m_dataBind;
|
|
const CTexture* m_tex = nullptr;
|
|
size_t m_maxInsts = 0;
|
|
|
|
public:
|
|
void draw(const std::vector<Instance>& instances, const CTexture* tex);
|
|
|
|
using _CLS = CRadarPaintShader;
|
|
#include "TShaderDecl.hpp"
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __URDE_CRADARPAINTSHADER_HPP__
|