.. |
Audio
|
Implement CBallCamera constructor
|
2017-10-07 16:58:13 -10:00 |
AutoMapper
|
Work on CPlayer
|
2017-08-17 15:30:15 -10:00 |
Camera
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Character
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Collision
|
More CBallCamera and CCameraSpline work
|
2017-10-12 21:19:22 -10:00 |
Graphics
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
GuiSys
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Input
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
MP1
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
MP2
|
…
|
|
MP3
|
…
|
|
Particle
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Resources
|
Implement key FrontEnd Touch Bar functionality
|
2017-02-08 23:23:17 -10:00 |
Weapon
|
Update hecl, implement CScriptPickup
|
2017-10-14 22:44:07 -07:00 |
World
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
CArchitectureMessage.hpp
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
CArchitectureQueue.cpp
|
…
|
|
CArchitectureQueue.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CBasics.hpp
|
Adopt JBus' GetGCTicks()
|
2017-01-07 17:08:02 -10:00 |
CBasicsPC.cpp
|
Adopt JBus' GetGCTicks()
|
2017-01-07 17:08:02 -10:00 |
CCRC32.cpp
|
CRC32 data pointer should remain const
|
2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CDependencyGroup.cpp
|
Fix linux build
|
2017-07-15 07:13:36 -07:00 |
CDependencyGroup.hpp
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
CDvdFile.cpp
|
DSP streaming bug fixes
|
2017-01-18 10:57:48 -10:00 |
CDvdFile.hpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CDvdRequest.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CFactoryMgr.hpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CGameAllocator.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameAllocator.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameDebug.cpp
|
…
|
|
CGameDebug.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CGameHintInfo.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CGameHintInfo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CGameOptions.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameOptions.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameOptionsTouchBar.cpp
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBar.hpp
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBarMac.mm
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
CGameState.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CGameState.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CIOWin.hpp
|
Ensure directories are created late in extract
|
2017-01-16 15:23:19 -10:00 |
CIOWinManager.cpp
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
CIOWinManager.hpp
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
CInGameTweakManagerBase.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CMFGameBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
|
Ensure directories are created late in extract
|
2017-01-16 15:23:19 -10:00 |
CMakeLists.txt
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CMemoryCardSys.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CMemoryCardSys.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CMemoryCardSysNix.cpp
|
Fix linux build
|
2017-02-05 14:27:26 -08:00 |
CMemoryCardSysOSX.cpp
|
Windows memory card file creation
|
2017-02-03 22:20:09 -10:00 |
CMemoryCardSysWin.cpp
|
Windows memory card file creation
|
2017-02-03 22:20:09 -10:00 |
CObjectList.cpp
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
CObjectList.hpp
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
CPakFile.cpp
|
Lots of work on CAutoMapper
|
2017-04-14 19:32:25 -10:00 |
CPakFile.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CPlayMovieBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CPlayerState.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CRandom16.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
|
Implement WorldTeleporter and SpiderBallWaypoint
|
2017-08-08 15:12:14 -07:00 |
CRelayTracker.cpp
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
CRelayTracker.hpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CResLoader.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CResLoader.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CSaveWorld.cpp
|
Tons of save-related fixes
|
2017-02-07 20:48:43 -10:00 |
CSaveWorld.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CSimplePool.cpp
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
CSimplePool.hpp
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
CSortedLists.cpp
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
CSortedLists.hpp
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
CStateManager.cpp
|
More work on CBallCamera
|
2017-10-09 17:50:48 -10:00 |
CStateManager.hpp
|
Update hecl, implement CScriptPickup
|
2017-10-14 22:44:07 -07:00 |
CStaticInterference.cpp
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
CStaticInterference.hpp
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
CStringExtras.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CTimeProvider.cpp
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CToken.cpp
|
Some memory card fixes, CToken assign fix
|
2017-02-02 20:23:09 -10:00 |
CToken.hpp
|
Some memory card fixes, CToken assign fix
|
2017-02-02 20:23:09 -10:00 |
CVirtualDvdFile.cpp
|
…
|
|
CVirtualDvdFile.hpp
|
…
|
|
GCNTypes.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
GameGlobalObjects.hpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
GameObjectLists.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
GameObjectLists.hpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
IFactory.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
IMain.hpp
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
IOStreams.cpp
|
Another bitstream fix
|
2017-02-06 16:25:58 -10:00 |
IOStreams.hpp
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
IObj.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
ITweak.hpp
|
WIP Tweak RE
|
2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
MkCastTo.py
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-10-14 22:44:29 -07:00 |
RetroTypes.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
RetroTypes.hpp
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
rstl.hpp
|
Better storage mechanism for reserved_vector with proper alignment
|
2017-09-18 10:29:59 -10:00 |