metaforce/Runtime/Character/CBodyStateCmdMgr.cpp

39 lines
1.4 KiB
C++

#include "CBodyStateCmdMgr.hpp"
namespace urde
{
CBodyStateCmdMgr::CBodyStateCmdMgr()
{
x40_commandTable.push_back(&xb8_getup);
x40_commandTable.push_back(&xc4_step);
x40_commandTable.push_back(&xd4_);
x40_commandTable.push_back(&xdc_knockDown);
x40_commandTable.push_back(&xf4_knockBack);
x40_commandTable.push_back(&x10c_meleeAttack);
x40_commandTable.push_back(&x128_projectileAttack);
x40_commandTable.push_back(&x144_loopAttack);
x40_commandTable.push_back(&x154_loopReaction);
x40_commandTable.push_back(&x160_loopHitReaction);
x40_commandTable.push_back(&x16c_);
x40_commandTable.push_back(&x174_);
x40_commandTable.push_back(&x17c_);
x40_commandTable.push_back(&x184_);
x40_commandTable.push_back(&x18c_generate);
x40_commandTable.push_back(&x1ac_hurled);
x40_commandTable.push_back(&x1d0_jump);
x40_commandTable.push_back(&x1f8_slide);
x40_commandTable.push_back(&x210_taunt);
x40_commandTable.push_back(&x21c_scripted);
x40_commandTable.push_back(&x230_cover);
x40_commandTable.push_back(&x254_wallHang);
x40_commandTable.push_back(&x260_);
x40_commandTable.push_back(&x268_);
x40_commandTable.push_back(&x270_additiveAim);
x40_commandTable.push_back(&x278_additiveFlinch);
x40_commandTable.push_back(&x284_additiveReaction);
x40_commandTable.push_back(&x298_);
}
}