metaforce/hecl/lib
Jack Andersen e2ec1f69a3 Vertex shaders do rigging computations in object space 2018-11-07 14:53:00 -10:00
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Backend Vertex shaders do rigging computations in object space 2018-11-07 14:53:00 -10:00
Blender Add direct SDNA parser for blend files 2018-10-21 22:14:32 -10:00
Frontend Minimized shader hash generation; more compatible MultiProgressPrinter 2018-04-07 10:52:35 -10:00
Runtime Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
CMakeLists.txt Add direct SDNA parser for blend files 2018-10-21 22:14:32 -10:00
CVar.cpp Fix windows build 2018-05-01 17:41:51 -07:00
CVarManager.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
ClientProcess.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
Compilers.cpp macOS build fixes 2018-10-15 17:15:05 -10:00
Console.cpp Huge shader infrastructure refactor 2018-10-06 16:53:57 -10:00
HumanizeNumber.cpp Humungous refactor 2016-03-04 13:02:44 -10:00
MultiProgressPrinter.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
Pipeline.cpp macOS build fixes 2018-10-15 17:15:05 -10:00
Project.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
ProjectPath.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
SteamFinder.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
WideStringConvert.cpp Add CVarCommons; hecl-light library 2018-01-09 20:16:18 -10:00
hecl.cpp Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
winsupport.cpp Huge compile performance refactor 2017-12-28 21:56:31 -10:00