Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
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README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • Mac OS X 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Build Directions (Release)

make

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
cmake -DCMAKE_BUILD_TYPE=Release ../urde
make

Visual Studio

Using Git Shell with GitHub for Windows

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build

Windows 7/8 users should then run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Release ../urde

Windows 10 users should then run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Release ../urde

Then open urde.sln

Xcode

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
cmake -G Xcode -DCMAKE_BUILD_TYPE=Release -DLLVM_ROOT_DIR=<path-to-llvm-dev-lib-package> ../urde

Then open urde.xcodeproj