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CAuxWeapon.cpp
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CAuxWeapon.hpp
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CBeamInfo.hpp
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CBeamProjectile.cpp
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CBeamProjectile.hpp
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CBomb.cpp
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CBomb.hpp
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CBurstFire.cpp
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CBurstFire.hpp
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CElectricBeamProjectile.cpp
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CElectricBeamProjectile.hpp
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CEnergyProjectile.cpp
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CEnergyProjectile.hpp
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CFidget.cpp
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CFidget.hpp
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CFlameInfo.cpp
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CFlameInfo.hpp
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CFlameThrower.cpp
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CFlameThrower.hpp
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CGSComboFire.cpp
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CGSComboFire.hpp
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CGSFidget.cpp
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CGSFidget.hpp
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CGSFreeLook.cpp
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CGSFreeLook.hpp
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CGameProjectile.cpp
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CGameProjectile.hpp
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CGrappleArm.cpp
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CGrappleArm.hpp
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CGunController.cpp
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CGunController.hpp
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CGunMotion.cpp
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CGunMotion.hpp
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CGunWeapon.cpp
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Merge pull request #388 from henriquegemignani/feature/optick
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CGunWeapon.hpp
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CIceBeam.cpp
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CIceBeam.hpp
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CMakeLists.txt
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Initial CAtomicBeta imps, needs variable names
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2019-01-22 21:59:53 -08:00 |
CNewFlameThrower.cpp
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CNewFlameThrower.hpp
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CPhazonBeam.cpp
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Minor CPhazonPool fixes
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CPhazonBeam.hpp
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CPlasmaBeam.cpp
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CPlasmaBeam.hpp
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CPlasmaProjectile.cpp
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CPlasmaProjectile.hpp
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CPlayerGun.cpp
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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CPlayerGun.hpp
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CPowerBeam.cpp
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CPowerBeam.hpp
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CPowerBomb.cpp
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CPowerBomb.hpp
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CProjectileInfo.cpp
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CProjectileInfo.hpp
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CProjectileWeapon.cpp
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CProjectileWeapon.hpp
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CTargetableProjectile.cpp
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CTargetableProjectile.hpp
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CWaveBeam.cpp
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CWaveBeam.hpp
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CWaveBuster.cpp
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CWaveBuster.hpp
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CWeapon.cpp
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CWeapon.hpp
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CWeaponMgr.cpp
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CWeaponMgr.hpp
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CWeaponMode.hpp
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WeaponCommon.cpp
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WeaponCommon.hpp
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