..
Audio
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
AutoMapper
CMapWorld: Make use of std::array where applicable
2020-03-31 06:18:58 -04:00
Camera
General: Make use of emplace_back where applicable
2020-03-31 05:33:10 -04:00
Character
IVaryingAnimationTimeScale: Add virtual destructor
2020-03-31 23:55:15 -04:00
Collision
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
Graphics
Runtime: Default destructors where applicable
2020-03-31 04:50:26 -04:00
GuiSys
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
Input
Merge pull request #252 from lioncash/resize2
2020-03-18 01:09:09 -04:00
MP1
Runtime: Default destructors where applicable
2020-03-31 04:50:26 -04:00
MP2
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MP3
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Particle
Runtime: Use nullptr where applicable
2020-03-27 20:18:54 -04:00
Resources
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Weapon
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
World
Merge pull request #288 from lioncash/explicit
2020-03-31 01:19:40 -07:00
CArchitectureMessage.hpp
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CArchitectureQueue.hpp
CArchitectureQueue: Make operator bool explicit
2020-03-14 21:42:38 -04:00
CBasics.hpp
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CBasicsPC.cpp
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CCRC32.cpp
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CCRC32.hpp
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CDependencyGroup.cpp
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CDependencyGroup.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CDvdFile.cpp
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CDvdFile.hpp
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CDvdRequest.hpp
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CFactoryMgr.cpp
CFactoryMgr: Resolve variable shadowing warning in MakeObjectFromMemory()
2020-03-09 12:19:58 -04:00
CFactoryMgr.hpp
CFactoryMgr: std::move function instances in AddFactory()
2020-03-09 12:04:51 -04:00
CGameAllocator.cpp
Runtime: Collapse emplace_back() calls where applicable
2020-03-13 17:14:44 -04:00
CGameAllocator.hpp
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CGameDebug.hpp
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CGameHintInfo.cpp
Merge pull request #223 from lioncash/ref
2020-03-15 19:45:02 -04:00
CGameHintInfo.hpp
Merge pull request #223 from lioncash/ref
2020-03-15 19:45:02 -04:00
CGameOptions.cpp
CGameOptions: Make use of std::string_view where applicable
2020-03-14 20:09:23 -04:00
CGameOptions.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CGameOptionsTouchBar.cpp
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CGameOptionsTouchBar.hpp
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CGameOptionsTouchBarMac.mm
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CGameState.cpp
CGameState: Resolve sign conversion warnings in PutTo()
2020-03-29 21:03:24 -04:00
CGameState.hpp
CGameState: Make use of std::array where applicable
2020-03-29 20:58:31 -04:00
CIOWin.hpp
CIOWin: Make Draw() non-const
2020-03-29 21:56:49 -04:00
CIOWinManager.cpp
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CIOWinManager.hpp
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CInGameTweakManagerBase.hpp
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CMFGameBase.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CMainFlowBase.cpp
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CMainFlowBase.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CMakeLists.txt
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CMemoryCardSys.cpp
General: Make use of emplace_back where applicable
2020-03-21 00:30:12 -04:00
CMemoryCardSys.hpp
CMemoryCardSys: Make CardResult's conversion operator explicit
2020-03-14 22:18:42 -04:00
CMemoryCardSysNix.cpp
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CMemoryCardSysOSX.cpp
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CMemoryCardSysWin.cpp
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CObjectList.cpp
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
CObjectList.hpp
CObjectList: Make use of std::array where applicable
2020-03-17 22:38:21 -04:00
CPakFile.cpp
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CPakFile.hpp
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CPlayMovieBase.hpp
CIOWin: Make Draw() non-const
2020-03-29 21:56:49 -04:00
CPlayerState.cpp
CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 06:20:37 -04:00
CPlayerState.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CRandom16.cpp
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CRandom16.hpp
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CRelayTracker.cpp
CRelayTracker: Add names to function prototypes
2020-03-25 15:53:49 -04:00
CRelayTracker.hpp
CRelayTracker: Add names to function prototypes
2020-03-25 15:53:49 -04:00
CResFactory.cpp
CResFactory: Resolve use-after-move in AddToLoadList()
2020-03-07 03:56:16 -05:00
CResFactory.hpp
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CResLoader.cpp
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CResLoader.hpp
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CSaveWorld.cpp
General: Make use of emplace_back where applicable
2020-03-21 00:30:12 -04:00
CSaveWorld.hpp
CSaveWorld: Make constructor explicit
2020-03-25 20:42:21 -04:00
CScannableObjectInfo.cpp
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CScannableObjectInfo.hpp
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CSimplePool.cpp
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CSimplePool.hpp
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CSortedLists.cpp
CSortedLists: Remove const_cast in all BuildNearList() implementations
2020-03-29 21:22:52 -04:00
CSortedLists.hpp
CSortedLists: Remove const_cast in all BuildNearList() implementations
2020-03-29 21:22:52 -04:00
CStateManager.cpp
CWorld: Rename IMapWorld to IGetMapWorld()
2020-03-20 23:27:07 -04:00
CStateManager.hpp
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
CStaticInterference.cpp
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CStaticInterference.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CStopwatch.hpp
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CStringExtras.hpp
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CTextureCache.cpp
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CTextureCache.hpp
General: Make use of explicit constructors where applicable
2020-03-27 06:00:17 -04:00
CTimeProvider.cpp
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CTimeProvider.hpp
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CToken.cpp
CToken: Mark move assignment operator as noexcept
2020-03-27 20:56:04 -04:00
CToken.hpp
Ensure consistent override usage in TCachedToken
2020-03-28 21:20:44 -10:00
GCNTypes.hpp
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GameGlobalObjects.cpp
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GameGlobalObjects.hpp
MSVC compile fixes.
2020-02-16 00:10:08 -08:00
GameObjectLists.cpp
CObjectList: Make IsQualified() a const member function
2020-03-06 04:36:39 -05:00
GameObjectLists.hpp
CObjectList: Make IsQualified() a const member function
2020-03-06 04:36:39 -05:00
IFactory.hpp
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IMain.hpp
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IOStreams.cpp
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IOStreams.hpp
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IObj.hpp
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IObjFactory.hpp
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IObjectStore.hpp
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IRuntimeMain.hpp
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ITweak.hpp
ITweak: Default virtual destructor
2020-03-26 01:14:41 -04:00
IVParamObj.hpp
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MkCastTo.py
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RetroTypes.cpp
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RetroTypes.hpp
Runtime: Add more usages of explicit
2020-03-31 03:53:49 -04:00
rstl.hpp
rstl: Add [[nodiscard]] to interface functions where applicable
2020-03-25 23:43:20 -04:00