metaforce/Runtime/AutoMapper/CMapUniverse.hpp

128 lines
4.9 KiB
C++

#pragma once
#include <string>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/IFactory.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CStateManager;
class CMapUniverse {
public:
class CMapUniverseDrawParms {
float x0_alpha;
int x4_wldIdx;
CAssetId x8_wldRes;
int xc_closestHex;
float x10_flashPulse;
// const CStateManager& x14_mgr;
const zeus::CTransform& x18_model;
const zeus::CTransform& x1c_view;
public:
CMapUniverseDrawParms(float alpha, int wldIdx, CAssetId wldRes, int closestHex, float flashPulse,
const CStateManager& mgr, const zeus::CTransform& model, const zeus::CTransform& view)
: x0_alpha(alpha)
, x4_wldIdx(wldIdx)
, x8_wldRes(wldRes)
, xc_closestHex(closestHex)
, x10_flashPulse(flashPulse)
,
// x14_mgr(mgr),
x18_model(model)
, x1c_view(view) {}
int GetFocusWorldIndex() const { return x4_wldIdx; }
const zeus::CTransform& GetCameraTransform() const { return x1c_view; }
const zeus::CTransform& GetPaneProjectionTransform() const { return x18_model; }
float GetAlpha() const { return x0_alpha; }
CAssetId GetWorldAssetId() const { return x8_wldRes; }
int GetClosestArea() const { return xc_closestHex; }
float GetFlashPulse() const { return x10_flashPulse; }
};
class CMapObjectSortInfo {
float x0_zDist;
int x4_wldIdx;
int x8_hexIdx;
int xc_surfIdx;
zeus::CColor x10_surfColor;
zeus::CColor x14_outlineColor;
public:
CMapObjectSortInfo(float zDist, int wldIdx, int hexIdx, int surfIdx, const zeus::CColor& surf,
const zeus::CColor& outline)
: x0_zDist(zDist)
, x4_wldIdx(wldIdx)
, x8_hexIdx(hexIdx)
, xc_surfIdx(surfIdx)
, x10_surfColor(surf)
, x14_outlineColor(outline) {}
const zeus::CColor& GetOutlineColor() const { return x14_outlineColor; }
const zeus::CColor& GetSurfaceColor() const { return x10_surfColor; }
int GetObjectIndex() const { return xc_surfIdx; }
int GetAreaIndex() const { return x8_hexIdx; }
int GetWorldIndex() const { return x4_wldIdx; }
float GetZDistance() const { return x0_zDist; }
};
class CMapWorldData {
std::string x0_label;
CAssetId x10_worldAssetId;
zeus::CTransform x14_transform;
std::vector<zeus::CTransform> x44_hexagonXfs;
zeus::CColor x54_surfColorSelected;
zeus::CColor x58_outlineColorSelected = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x5c_surfColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x60_outlineColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CVector3f x64_centerPoint = zeus::skZero3f;
public:
explicit CMapWorldData(CInputStream& in, u32 version);
CAssetId GetWorldAssetId() const { return x10_worldAssetId; }
const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; }
std::string_view GetWorldLabel() const { return x0_label; }
const zeus::CTransform& GetWorldTransform() const { return x14_transform; }
const zeus::CTransform& GetMapAreaData(s32 idx) const { return x44_hexagonXfs[idx]; }
u32 GetNumMapAreaDatas() const { return x44_hexagonXfs.size(); }
const zeus::CColor& GetOutlineColorUnselected() const { return x60_outlineColorUnselected; }
const zeus::CColor& GetOutlineColorSelected() const { return x58_outlineColorSelected; }
const zeus::CColor& GetSurfaceColorUnselected() const { return x5c_surfColorUnselected; }
const zeus::CColor& GetSurfaceColorSelected() const { return x54_surfColorSelected; }
};
private:
CAssetId x0_hexagonId;
TLockedToken<CMapArea> x4_hexagonToken;
std::vector<CMapWorldData> x10_worldDatas;
zeus::CVector3f x20_universeCenter = zeus::skZero3f;
float x2c_universeRadius = 1600.f;
public:
explicit CMapUniverse(CInputStream&, u32);
const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const {
for (const CMapWorldData& data : x10_worldDatas)
if (data.GetWorldAssetId() == id)
return data;
return x10_worldDatas.front();
}
u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); }
float GetMapUniverseRadius() const { return x2c_universeRadius; }
const zeus::CVector3f& GetMapUniverseCenterPoint() const { return x20_universeCenter; }
void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const;
std::vector<CMapWorldData>::const_iterator begin() const { return x10_worldDatas.cbegin(); }
std::vector<CMapWorldData>::const_iterator end() const { return x10_worldDatas.cend(); }
};
CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*);
} // namespace urde