metaforce/aurora/lib/gfx/model/shader.hpp

41 lines
1.1 KiB
C++

#pragma once
#include "../common.hpp"
#include "../gx.hpp"
#include <unordered_map>
namespace aurora::gfx::model {
struct DrawData {
PipelineRef pipeline;
Range vertRange;
Range uniformRange;
uint32_t vertexCount;
uint32_t uniformSize;
BindGroupRef samplerBindGroup;
BindGroupRef textureBindGroup;
};
struct PipelineConfig : gx::PipelineConfig {
ShaderRef shader;
uint32_t uniformSize;
};
struct CachedBindGroup {
wgpu::BindGroupLayout layout;
wgpu::BindGroup bindGroup;
CachedBindGroup(wgpu::BindGroupLayout layout, wgpu::BindGroup&& group)
: layout(std::move(layout)), bindGroup(std::move(group)) {}
};
struct State {
wgpu::BindGroupLayout samplerLayout;
wgpu::BindGroupLayout textureLayout;
mutable std::unordered_map<uint32_t, CachedBindGroup> uniform;
mutable std::unordered_map<uint64_t, wgpu::Sampler> sampler;
};
State construct_state();
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config);
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
} // namespace aurora::gfx::model