Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens 72d96d18db Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-17 19:24:47 -07:00
DataSpec More widget imps 2016-03-17 12:19:25 -10:00
Editor CRasterFont fixes 2016-03-17 19:22:19 -07:00
Runtime Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-17 19:24:47 -07:00
hecl@e9b881d42b Update hecl 2016-03-17 14:05:50 -07:00
nod@473607ebe7 CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
specter@8a6317a450 Many CGuiWidget imps 2016-03-15 13:23:45 -10:00
.gitignore Updates for Menu 2016-01-15 13:35:59 -10:00
.gitmodules Submodule refactor 2016-03-04 09:25:39 -10:00
CMakeLists.txt Windows fixes 2016-03-04 17:34:27 -10:00
LICENSE CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
README.md Update README.md 2016-03-12 21:19:12 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • Mac OS X 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator (main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, OS X and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj