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metaforce/Runtime/MP1/CArtifactDoll.hpp
2018-12-07 19:30:43 -10:00

35 lines
1003 B
C++

#pragma once
#include "RetroTypes.hpp"
#include "Character/CActorLights.hpp"
#include "CToken.hpp"
#include "CPlayerState.hpp"
namespace urde {
class CModel;
namespace MP1 {
class CArtifactDoll {
std::vector<TLockedToken<CModel>> x0_models;
std::vector<CLight> x10_lights;
std::unique_ptr<CActorLights> x20_actorLights;
float x24_fader = 0.f;
bool x28_24_loaded : 1;
void UpdateActorLights();
public:
CArtifactDoll();
static int GetArtifactHeadScanIndex(CAssetId scanId);
static CAssetId GetArtifactHeadScanFromItemType(CPlayerState::EItemType item);
static void UpdateArtifactHeadScan(const CStateManager& mgr, float delta);
static void CompleteArtifactHeadScan(const CStateManager& mgr);
void Draw(float alpha, const CStateManager& mgr, bool inArtifactCategory, int selectedArtifact);
void Update(float dt, const CStateManager& mgr);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const { return x28_24_loaded; }
};
} // namespace MP1
} // namespace urde