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metaforce/Runtime/World/CFluidPlaneGPU.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

24 lines
1.2 KiB
C++

#pragma once
#include "CFluidPlaneCPU.hpp"
namespace urde {
class CFluidPlaneGPU final : public CFluidPlaneCPU {
public:
CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
float reflectionSize, float rippleIntensity, u32 maxVertCount);
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const override;
};
} // namespace urde