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metaforce/Runtime/World/CScriptActorKeyframe.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

36 lines
1.0 KiB
C++

#pragma once
#include "CEntity.hpp"
namespace urde {
class CScriptActorKeyframe : public CEntity {
private:
s32 x34_animationId;
float x38_initialLifetime;
float x3c_playbackRate;
float x40_lifetime;
union {
struct {
bool x44_24_looping : 1;
bool x44_25_isPassive : 1;
bool x44_26_fadeOut : 1;
bool x44_27_timedLoop : 1;
bool x44_28_playing : 1;
bool x44_29_ : 1;
};
u8 _dummy = 0;
};
public:
CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
void UpdateEntity(TUniqueId, CStateManager&);
bool IsPassive() const { return x44_25_isPassive; }
void SetIsPassive(bool b) { x44_25_isPassive = b; }
};
} // namespace urde