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metaforce/Runtime/World/CScriptAiJumpPoint.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

36 lines
1.1 KiB
C++

#pragma once
#include "CActor.hpp"
namespace urde {
class CScriptAiJumpPoint : public CActor {
private:
float xe8_apex;
zeus::CAABox xec_touchBounds;
union {
struct {
bool x108_24 : 1;
};
u8 dummy = 0;
};
TUniqueId x10a_occupant = kInvalidUniqueId;
TUniqueId x10c_currentWaypoint = kInvalidUniqueId;
TUniqueId x10e_nextWaypoint = kInvalidUniqueId;
float x110_timeRemaining = 0.f;
public:
CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
void Render(const CStateManager&) const override {}
std::optional<zeus::CAABox> GetTouchBounds() const override;
bool GetInUse(TUniqueId uid) const;
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
float GetJumpApex() const { return xe8_apex; }
};
} // namespace urde