metaforce/Runtime/Graphics/Shaders/CDecalShaders.cpp

80 lines
2.7 KiB
C++

#include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
#include <array>
#include "Runtime/Particle/CDecal.hpp"
#include <hecl/Pipeline.hpp>
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texRedToAlphaZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexAdditiveZTest;
void CDecalShaders::Initialize() {
m_texZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderTexZTest{});
m_texAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderTexAdditiveZTest{});
m_texRedToAlphaZTest = hecl::conv->convert(Shader_CDecalShaderTexRedToAlphaZTest{});
m_noTexZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderNoTexZTest{});
m_noTexAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderNoTexAdditiveZTest{});
}
void CDecalShaders::Shutdown() {
m_texZTestNoZWrite.reset();
m_texAdditiveZTest.reset();
m_texRedToAlphaZTest.reset();
m_noTexZTestNoZWrite.reset();
m_noTexAdditiveZTest.reset();
}
void CDecalShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal) {
boo::ObjToken<boo::IShaderPipeline> regPipeline;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
if (decal.m_desc->x14_TEX) {
if (decal.m_desc->x18_ADD)
regPipeline = m_texAdditiveZTest;
else
regPipeline = m_texZTestNoZWrite;
redToAlphaPipeline = m_texRedToAlphaZTest;
} else {
if (decal.m_desc->x18_ADD)
regPipeline = m_noTexAdditiveZTest;
else
regPipeline = m_noTexZTestNoZWrite;
}
const SQuadDescr* const desc = decal.m_desc;
const CUVElement* const texr = desc->x14_TEX.get();
size_t texCount = 0;
std::array<boo::ObjToken<boo::ITexture>, 1> textures;
if (texr != nullptr) {
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 1;
}
if (!decal.m_instBuf) {
return;
}
std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{decal.m_uniformBuf.get()};
if (regPipeline) {
decal.m_normalDataBind =
ctx.newShaderDataBinding(regPipeline, nullptr, decal.m_instBuf.get(), nullptr, uniforms.size(), uniforms.data(),
nullptr, texCount, textures.data(), nullptr, nullptr);
}
if (redToAlphaPipeline) {
decal.m_redToAlphaDataBind =
ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, decal.m_instBuf.get(), nullptr, uniforms.size(),
uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr);
}
}
} // namespace urde