metaforce/Runtime/AutoMapper/CMappableObject.hpp

99 lines
3.2 KiB
C++

#pragma once
#include <optional>
#include <utility>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace urde {
class CMapWorldInfo;
class CStateManager;
class CMappableObject {
static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;
static boo::ObjToken<boo::IGraphicsBufferS> g_doorIbo;
public:
enum class EMappableObjectType {
BlueDoor = 0,
ShieldDoor = 1,
IceDoor = 2,
WaveDoor = 3,
PlasmaDoor = 4,
BigDoor1 = 5,
BigDoor2 = 6,
IceDoorCeiling = 7,
IceDoorFloor = 8,
WaveDoorCeiling = 9,
WaveDoorFloor = 10,
PlasmaDoorCeiling = 11,
PlasmaDoorFloor = 12,
IceDoorFloor2 = 13,
WaveDoorFloor2 = 14,
PlasmaDoorFloor2 = 15,
DownArrowYellow = 27, /* Maintenance Tunnel */
UpArrowYellow = 28, /* Phazon Processing Center */
DownArrowGreen = 29, /* Elevator A */
UpArrowGreen = 30, /* Elite Control Access */
DownArrowRed = 31, /* Elevator B */
UpArrowRed = 32, /* Fungal Hall Access */
TransportLift = 33,
SaveStation = 34,
MissileStation = 37
};
enum class EVisMode { Always, MapStationOrVisit, Visit, Never, MapStationOrVisit2 };
private:
static zeus::CVector3f skDoorVerts[8];
EMappableObjectType x0_type;
EVisMode x4_visibilityMode;
TEditorId x8_objId;
u32 xc_;
zeus::CTransform x10_transform;
struct DoorSurface {
CMapSurfaceShader m_surface;
CLineRenderer m_outline;
DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
: m_surface(ctx, g_doorVbo, g_doorIbo)
, m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true) {}
};
std::optional<DoorSurface> m_doorSurface;
std::optional<CTexturedQuadFilter> m_texQuadFilter;
zeus::CTransform AdjustTransformForType() const;
std::pair<zeus::CColor, zeus::CColor> GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const;
public:
CMappableObject(const void* buf);
CMappableObject(CMappableObject&&) = default;
void PostConstruct(const void*);
const zeus::CTransform& GetTransform() const { return x10_transform; }
EMappableObjectType GetType() const { return x0_type; }
void Draw(int, const CMapWorldInfo&, float, bool) const;
void DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo, float alpha, int surfIdx, bool needsVtxLoad) const;
zeus::CVector3f BuildSurfaceCenterPoint(int surfIdx) const;
bool IsDoorConnectedToArea(int idx, const CStateManager&) const;
bool IsDoorConnectedToVisitedArea(const CStateManager&) const;
bool IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const;
bool GetIsSeen() const;
void CreateDoorSurface(boo::IGraphicsDataFactory::Context& ctx) { m_doorSurface.emplace(ctx); }
static void ReadAutoMapperTweaks(const ITweakAutoMapper&);
static bool GetTweakIsMapVisibilityCheat();
static bool IsDoorType(EMappableObjectType type) {
return type >= EMappableObjectType::BlueDoor && type <= EMappableObjectType::PlasmaDoorFloor2;
}
static void Shutdown();
};
} // namespace urde