mirror of https://github.com/AxioDL/metaforce.git
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include <string_view>
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#include <vector>
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#include "Runtime/IFactory.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class CGameHintInfo {
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public:
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struct SHintLocation {
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CAssetId x0_mlvlId;
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CAssetId x4_mreaId;
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TAreaId x8_areaId = kInvalidAreaId;
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CAssetId xc_stringId;
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SHintLocation(CInputStream&, s32);
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};
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class CGameHint {
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std::string x0_name;
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float x10_immediateTime;
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float x14_normalTime;
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CAssetId x18_stringId;
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float x1c_textTime;
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std::vector<SHintLocation> x20_locations;
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public:
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CGameHint(CInputStream&, s32);
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float GetNormalTime() const { return x14_normalTime; }
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float GetImmediateTime() const { return x10_immediateTime; }
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float GetTextTime() const { return x1c_textTime; }
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std::string_view GetName() const { return x0_name; }
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CAssetId GetStringID() const { return x18_stringId; }
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const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
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};
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private:
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std::vector<CGameHint> x0_hints;
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public:
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CGameHintInfo(CInputStream&, s32);
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const std::vector<CGameHint>& GetHints() const { return x0_hints; }
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static int FindHintIndex(const char* str);
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};
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CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*);
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} // namespace urde
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