mirror of https://github.com/AxioDL/metaforce.git
209 lines
7.4 KiB
C++
209 lines
7.4 KiB
C++
#include "Runtime/Camera/CInterpolationCamera.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CScriptSpindleCamera.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf)
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: CGameCamera(uid, false, "Interpolation Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId), xf,
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CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
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CCameraManager::Aspect(), kInvalidUniqueId, false, 0) {}
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void CInterpolationCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CInterpolationCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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CGameCamera::AcceptScriptMsg(msg, sender, mgr);
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}
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void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
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// Empty
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}
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void CInterpolationCamera::Render(const CStateManager& mgr) const {
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// Empty
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}
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void CInterpolationCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {
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// Empty
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}
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void CInterpolationCamera::Think(float dt, CStateManager& mgr) {
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if (!GetActive())
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return;
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x15c_currentFov = mgr.GetCameraManager()->GetBallCamera()->GetFov();
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x170_24_perspDirty = true;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
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DeactivateInterpCamera(mgr);
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x18c_time += dt;
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if (x18c_time > x190_maxTime)
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x18c_time = x190_maxTime;
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zeus::CTransform xf = GetTransform();
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if (TCastToConstPtr<CGameCamera> cam = mgr.GetObjectById(x188_targetId)) {
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zeus::CVector3f targetOrigin = cam->GetTranslation();
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zeus::CVector3f ballLookPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPos();
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if (mgr.GetCameraManager()->GetBallCamera()->GetBehaviour() == CBallCamera::EBallCameraBehaviour::SpindleCamera) {
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if (TCastToConstPtr<CScriptSpindleCamera> spindle =
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mgr.GetObjectById(mgr.GetCameraManager()->GetSpindleCameraId())) {
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float mag = (mgr.GetPlayer().GetTranslation() - spindle->GetTranslation()).magnitude();
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ballLookPos = spindle->GetTranslation() + (mag * spindle->GetTransform().frontVector());
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}
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}
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bool deactivate = false;
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if (x1d8_24_sinusoidal)
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deactivate = InterpolateSinusoidal(xf, targetOrigin, ballLookPos, x190_maxTime, x18c_time);
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else
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deactivate = InterpolateWithDistance(xf, targetOrigin, ballLookPos, x1d0_positionSpeed, x1d4_rotationSpeed, dt,
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x190_maxTime, x18c_time);
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SetTransform(xf);
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if (deactivate)
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DeactivateInterpCamera(mgr);
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} else
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DeactivateInterpCamera(mgr);
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}
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void CInterpolationCamera::SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime,
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float positionSpeed, float rotationSpeed, TUniqueId camId, bool sinusoidal,
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CStateManager& mgr) {
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SetActive(true);
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SetTransform(xf);
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x1c4_lookPos = lookPos;
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x188_targetId = camId;
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x1d8_24_sinusoidal = sinusoidal;
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x190_maxTime = maxTime;
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x1d0_positionSpeed = positionSpeed;
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x1d4_rotationSpeed = rotationSpeed;
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x1dc_closeInAngle = 2.f * M_PIF;
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x18c_time = 0.f;
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if (TCastToConstPtr<CGameCamera> cam = (mgr.GetObjectById(camId))) {
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x15c_currentFov = cam->GetFov();
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x170_24_perspDirty = true;
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}
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}
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void CInterpolationCamera::DeactivateInterpCamera(CStateManager& mgr) {
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SetActive(false);
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if (!mgr.GetCameraManager()->ShouldBypassInterpolation())
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mgr.GetCameraManager()->SetCurrentCameraId(x188_targetId, mgr);
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}
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bool CInterpolationCamera::InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
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const zeus::CVector3f& lookPos, float maxTime, float curTime) {
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if (curTime > maxTime)
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curTime = maxTime;
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float t = zeus::clamp(-1.f, curTime / maxTime, 1.f);
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float sinT = std::sin(t * (M_PIF / 2.f));
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t *= 2.f;
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zeus::CVector3f interpOrigin = (1.f - (t - sinT)) * (GetTranslation() - targetOrigin) + targetOrigin;
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zeus::CVector3f lookDir = lookPos - interpOrigin;
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if (lookDir.canBeNormalized())
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lookDir.normalize();
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else
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lookDir = x34_transform.basis[1];
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zeus::CVector3f lookDirFlat = lookDir;
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lookDirFlat.z() = 0.f;
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if (lookDirFlat.canBeNormalized()) {
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t = zeus::clamp(-1.f, t, 1.f);
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float lookProj = zeus::clamp(-1.f, x34_transform.basis[1].dot(lookDir), 1.f);
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float ang = (1.f - t) * std::acos(lookProj);
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if (ang > x1dc_closeInAngle)
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ang = x1dc_closeInAngle;
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else
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x1dc_closeInAngle = ang;
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zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir);
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if (std::fabs(lookProj) < 0.999999f) {
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zeus::CVector3f xfLookDir = zeus::CQuaternion::lookAt(lookDir, x34_transform.basis[1], ang).transform(lookDir);
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lookXf = zeus::lookAt(interpOrigin, interpOrigin + xfLookDir);
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}
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xf = lookXf;
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} else {
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xf = x34_transform;
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xf.origin = interpOrigin;
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}
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return curTime >= maxTime;
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}
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bool CInterpolationCamera::InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
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const zeus::CVector3f& lookPos, float positionSpeed,
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float rotationSpeed, float dt, float maxTime, float curTime) {
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zeus::CVector3f interpOrigin = xf.origin;
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zeus::CVector3f originDir = targetOrigin - interpOrigin;
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float sdt = positionSpeed * dt;
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bool ret = false;
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bool positionFail = false;
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if (originDir.canBeNormalized() && originDir.magnitude() > sdt) {
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float lookDist = originDir.magnitude();
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originDir.normalize();
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float scale = zeus::clamp(-1.f, lookDist / 0.5f, 1.f) * sdt;
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interpOrigin += originDir * scale;
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if (lookDist < scale) {
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interpOrigin = targetOrigin;
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positionFail = true;
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}
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} else {
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interpOrigin = targetOrigin;
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positionFail = true;
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}
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zeus::CVector3f lookPosDelta = lookPos - x1c4_lookPos;
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if (lookPosDelta.magnitude() > sdt) {
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float deltaMag = lookPosDelta.magnitude();
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lookPosDelta.normalize();
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float scale = zeus::clamp(-1.f, deltaMag / 0.5f, 1.f) * sdt;
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x1c4_lookPos += lookPosDelta * scale;
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} else {
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x1c4_lookPos = lookPos;
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}
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zeus::CVector3f lookDir = x1c4_lookPos - interpOrigin;
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if (lookDir.canBeNormalized())
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lookDir.normalize();
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else
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lookDir = x34_transform.basis[1];
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float lookProj = zeus::clamp(-1.f, xf.basis[1].dot(lookDir), 1.f);
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float ang = zeus::clamp(-1.f, std::acos(lookProj) / (M_PIF / 6.f), 1.f) * rotationSpeed * dt;
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zeus::CVector3f lookDirFlat = lookDir;
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lookDirFlat.z() = 0.f;
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bool rotationFail = false;
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if (lookDirFlat.canBeNormalized()) {
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zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir);
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if (lookProj < 0.999999f)
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lookXf = zeus::CQuaternion::lookAt(xf.basis[1], lookDir, ang).toTransform() * xf.getRotation();
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else
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rotationFail = true;
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lookXf.origin = interpOrigin;
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xf = lookXf;
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} else {
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xf = x34_transform;
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xf.origin = interpOrigin;
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rotationFail = true;
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}
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if (positionFail && rotationFail)
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ret = true;
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if (curTime >= maxTime && lookProj >= 0.9999f)
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ret = true;
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return ret;
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}
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} // namespace urde
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