mirror of https://github.com/AxioDL/metaforce.git
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#pragma once
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#include <functional>
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#include <memory>
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#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
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namespace urde {
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class CGuiTableGroup : public CGuiCompoundWidget {
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public:
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class CRepeatState {
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float x0_timer = 0.f;
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public:
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bool Update(float dt, bool state);
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};
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enum class TableSelectReturn { Changed, Unchanged, WrappedAround };
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private:
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CRepeatState xb8_decRepeat;
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CRepeatState xbc_incRepeat;
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int xc0_elementCount;
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int xc4_userSelection;
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int xc8_prevUserSelection;
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int xcc_defaultUserSelection;
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bool xd0_selectWraparound;
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bool xd1_vertical = true;
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std::function<void(CGuiTableGroup*)> xd4_doMenuAdvance;
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std::function<void(CGuiTableGroup*)> xec_doMenuCancel;
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std::function<void(CGuiTableGroup*, int)> x104_doMenuSelChange;
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void DeactivateWorker(CGuiWidget* widget);
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void ActivateWorker(CGuiWidget* widget);
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TableSelectReturn DecrementSelectedRow();
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TableSelectReturn IncrementSelectedRow();
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void DoSelectPrevRow();
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void DoSelectNextRow();
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void DoCancel();
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void DoAdvance();
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bool PreDecrement();
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void DoDecrement();
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bool PreIncrement();
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void DoIncrement();
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public:
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CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
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FourCC GetWidgetTypeID() const override { return FOURCC('TBGP'); }
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void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb) { xd4_doMenuAdvance = std::move(cb); }
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void SetMenuCancelCallback(std::function<void(CGuiTableGroup*)>&& cb) { xec_doMenuCancel = std::move(cb); }
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void SetMenuSelectionChangeCallback(std::function<void(CGuiTableGroup*, int)>&& cb) {
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x104_doMenuSelChange = std::move(cb);
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}
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void SetColors(const zeus::CColor& selected, const zeus::CColor& unselected) {
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int id = -1;
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while (CGuiWidget* worker = GetWorkerWidget(++id)) {
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if (id == xc4_userSelection)
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worker->SetColor(selected);
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else
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worker->SetColor(unselected);
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}
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}
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void SetVertical(bool v) { xd1_vertical = v; }
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void SetUserSelection(int sel) {
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xc8_prevUserSelection = xc4_userSelection;
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xc4_userSelection = sel;
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}
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int GetElementCount() const { return xc0_elementCount; }
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int GetUserSelection() const { return xc4_userSelection; }
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bool IsWorkerSelectable(int) const;
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void SelectWorker(int);
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void DoSelectWorker(int);
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void SetWorkersMouseActive(bool);
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void ProcessUserInput(const CFinalInput& input) override;
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bool AddWorkerWidget(CGuiWidget* worker) override { return true; }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
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} // namespace urde
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