metaforce/Runtime/GuiSys/CGuiTableGroup.hpp

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#pragma once
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#include <functional>
#include <memory>
#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
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namespace urde {
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class CGuiTableGroup : public CGuiCompoundWidget {
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public:
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class CRepeatState {
float x0_timer = 0.f;
public:
bool Update(float dt, bool state);
};
enum class TableSelectReturn { Changed, Unchanged, WrappedAround };
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private:
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CRepeatState xb8_decRepeat;
CRepeatState xbc_incRepeat;
int xc0_elementCount;
int xc4_userSelection;
int xc8_prevUserSelection;
int xcc_defaultUserSelection;
bool xd0_selectWraparound;
bool xd1_vertical = true;
std::function<void(CGuiTableGroup*)> xd4_doMenuAdvance;
std::function<void(CGuiTableGroup*)> xec_doMenuCancel;
std::function<void(CGuiTableGroup*, int)> x104_doMenuSelChange;
void DeactivateWorker(CGuiWidget* widget);
void ActivateWorker(CGuiWidget* widget);
TableSelectReturn DecrementSelectedRow();
TableSelectReturn IncrementSelectedRow();
void DoSelectPrevRow();
void DoSelectNextRow();
void DoCancel();
void DoAdvance();
bool PreDecrement();
void DoDecrement();
bool PreIncrement();
void DoIncrement();
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public:
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CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
FourCC GetWidgetTypeID() const override { return FOURCC('TBGP'); }
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void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb) { xd4_doMenuAdvance = std::move(cb); }
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void SetMenuCancelCallback(std::function<void(CGuiTableGroup*)>&& cb) { xec_doMenuCancel = std::move(cb); }
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void SetMenuSelectionChangeCallback(std::function<void(CGuiTableGroup*, int)>&& cb) {
x104_doMenuSelChange = std::move(cb);
}
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void SetColors(const zeus::CColor& selected, const zeus::CColor& unselected) {
int id = -1;
while (CGuiWidget* worker = GetWorkerWidget(++id)) {
if (id == xc4_userSelection)
worker->SetColor(selected);
else
worker->SetColor(unselected);
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}
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}
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void SetVertical(bool v) { xd1_vertical = v; }
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void SetUserSelection(int sel) {
xc8_prevUserSelection = xc4_userSelection;
xc4_userSelection = sel;
}
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int GetElementCount() const { return xc0_elementCount; }
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int GetUserSelection() const { return xc4_userSelection; }
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bool IsWorkerSelectable(int) const;
void SelectWorker(int);
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void DoSelectWorker(int);
void SetWorkersMouseActive(bool);
void ProcessUserInput(const CFinalInput& input) override;
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bool AddWorkerWidget(CGuiWidget* worker) override { return true; }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
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} // namespace urde